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README.md

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***
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## The user is initially displayed with an option to choose your opponent, either against the computer or a friend.
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![Capture_NestedTicTacToe_MainMenu]()
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![Capture_NestedTicTacToe_MainMenu](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_MainMenu.PNG)
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Play alternates between the user(player1) who initially is X and the player2/CPU which is O.
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Image displaying a game between the user and CPU:
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![Capture_NestedTicTacToe_vsComputer]()
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![Capture_NestedTicTacToe_vsComputer](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsComputer.PNG)
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When a player plays his move by clicking on a tile, a new Window is opened which starts a new game(A Nested Game), the winner of the nested game gets his mark set on the main board.
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![Capture_NestedTicTacToe_vsComputerNested]()
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![Capture_NestedTicTacToe_vsComputerNested](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsComputerNested.PNG)
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This continues for all the tiles, until there's a winner on the main board.
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![Capture_NestedTicTacToe_vsComputerNested_Winner]()
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![Capture_NestedTicTacToe_vsComputerNested_Winner](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsComputerNested_Winner.PNG)
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The score of the main game as well as the nested games gets recorded accordingly.
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![Capture_NestedTicTacToe_vsComputerNested_2]()
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![Capture_NestedTicTacToe_vsComputerNested_2](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsComputerNested_2.PNG)
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After the game(in the main board) ends a dialog box is displayed announcing the result and the score. The user is given an option for a re-match(play again).
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![Capture_TicTacToe_vsComputer_Winner]()
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![Capture_TicTacToe_vsComputer_Winner](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsComputer_Winner.PNG)
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If the user selects 'Yes' on the Play again option, a new game starts, but now the user (player 1) is O and the cpu/player2 is X.
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Image displaying a new game between Player 1 & Player 2 (vs Friend):
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![Capture_NestedTicTacToe_vsFriend]()
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![Capture_NestedTicTacToe_vsFriend](https://github.com/04xRaynal/Nested_TicTacToe_JavaSwing/blob/85b913f85ab05f6e67fe220b1a5b483f3ecf27e1/Captured%20Images/Capture_NestedTicTacToe_vsFriend.PNG)
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Top panel displays labels which indicate the turn of each player and their corresponding mark (either X or O).
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***
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Note:
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The code for NestedTicTacToe can be more compact if similar methods are joined and values distinguished with flags.
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The TicTacToe code is from https://github.com/04xRaynal/TicTacToe_JavaSwing.git
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The TicTacToe code is from https://github.com/04xRaynal/TicTacToe_JavaSwing.git
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and only the nested components are added on top of it.
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