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Manager.py
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245 lines (178 loc) · 7.63 KB
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"""
========================================================================================================================
Package
========================================================================================================================
"""
import os, sys
sys.path.append(os.path.abspath(os.path.join(__file__, '..')))
from Shoe import Shoe
from Hand import Hand
from Simulator import Simulator
from Game import *
from Utils import *
"""
========================================================================================================================
Game Manager
========================================================================================================================
"""
class Manager():
"""
====================================================================================================================
Initialization
====================================================================================================================
"""
def __init__(self, num_decks: int = 6, num_sim: int = 10000, threshold_ratio: float = 0.30) -> None:
# Base Shoe
self.base = Shoe(num_decks = num_decks)
# Shoe & Simulator
self.shoe = self.base.clone()
self.simu = Simulator(self.shoe, num_sim)
# Reshuffle Threshold
self.threshold = int(self.base.remaining() * threshold_ratio)
return
"""
====================================================================================================================
====================================================================================================================
"""
def _maybe_reshuffle(self) -> None:
print(self.shoe.counts)
if self.shoe.remaining() < self.threshold:
# Reshuffle Shoe with Base Shoe
self.shoe = self.base.clone()
self.simu.base_shoe = self.shoe
return
"""
====================================================================================================================
====================================================================================================================
"""
def start_round(self) -> None:
# Check Wether Shuffle
self._maybe_reshuffle()
# Cards
self.player_hand = Hand([])
self.dealer_hand = Hand([])
# States
self.finish = False
self.result = None
# Values
self.final_player_value = None
self.final_dealer_value = None
return
"""
====================================================================================================================
====================================================================================================================
"""
def deal_initial(self):
# Player Initial Hand
self.player_hand.add_card(self.shoe.draw_one())
self.player_hand.add_card(self.shoe.draw_one())
# Dealer Initial Hand
self.dealer_hand.add_card(self.shoe.draw_one())
return {
'player': [card_str(card) for card in self.player_hand.cards],
'dealer': [card_str(card) for card in self.dealer_hand.cards]
}
"""
====================================================================================================================
====================================================================================================================
"""
def get_recommendation(self) -> dict:
return self.simu.evaluate_all(player_cards = self.player_hand.cards, dealer_cards = self.dealer_hand.cards)
"""
====================================================================================================================
====================================================================================================================
"""
def player_hit(self) -> None:
# Hit
self.player_hand.add_card(self.shoe.draw_one())
# Check Validatity
if self.player_hand.is_bust() or self.player_hand.best_value() >= 21 or len(self.player_hand) >= 5:
# Settle
self.finish_round()
return
"""
====================================================================================================================
====================================================================================================================
"""
def player_stand(self) -> None:
# Settle
self.finish_round()
return
"""
====================================================================================================================
====================================================================================================================
"""
def player_double(self) -> None:
# Hit
self.player_hand.add_card(self.shoe.draw_one())
# Set Double State
self.player_hand.doubled = True
# Settle
self.finish_round()
return
"""
====================================================================================================================
====================================================================================================================
"""
def finish_round(self) -> None:
# Check Validatity
if self.finish:
return
self.finish = True
# Dealer Game Play Rule
dealer_play(self.shoe, self.dealer_hand)
# Sattle
self.result = settle_hand(self.player_hand, self.dealer_hand, blackjack_payout = self.simu.blackjack_payout)
# Compute Best Value
self.final_player_value = self.player_hand.best_value()
self.final_dealer_value = self.dealer_hand.best_value()
return
"""
====================================================================================================================
====================================================================================================================
"""
def get_result(self):
# Check Validatity
if not self.finish:
return None
return {
'player_cards': [card_str(card) for card in self.player_hand.cards],
'dealer_cards': [card_str(card) for card in self.dealer_hand.cards],
'player_value': self.final_player_value,
'dealer_value': self.final_dealer_value,
'result': self.result
}
"""
========================================================================================================================
Main Function
========================================================================================================================
"""
if __name__ == "__main__":
gm = Manager(num_decks = 6, num_sim = 20000)
count = 0
total = 0
while True:
gm.start_round()
init = gm.deal_initial()
print("Player:", init["player"])
print("Dealer:", init["dealer"])
while not gm.finish:
rec = gm.get_recommendation()
print("Best action:", rec["best_action"])
action = rec["best_action"]
if action == "HIT":
gm.player_hit()
elif action == "DOUBLE":
gm.player_double()
else:
gm.player_stand()
result = gm.get_result()
print("Final result:", result)
print()
total += result['result']
count += 1
if count > 100:
break
print()
print(total)
print()