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Copy pathScaling.py
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79 lines (63 loc) · 1.79 KB
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import OpenGL
from OpenGL.GL import *
from OpenGL.GLUT import *
from OpenGL.GLU import *
def draw_axes():
glColor3f(1.0, 1.0, 1.0) # White color for axes
glBegin(GL_LINES)
glVertex2f(-10, 0) # x-axis
glVertex2f(10, 0)
glVertex2f(0, -10) # y-axis
glVertex2f(0, 10)
glEnd()
def basic_triangle(x1, y1, x2, y2, x3, y3):
glColor3f(1.0, 0.0, 0.0) # Red color for points
glPointSize(5)
glBegin(GL_LINES)
glVertex2f(x1, y1) # (5, 4)
glVertex2f(x2, y2)
glVertex2f(x2, y2)
glVertex2f(x3, y3)
glVertex2f(x3, y3)
glVertex2f(x1, y1)
glEnd()
def scaled_triangle(x1, y1, x2, y2, x3, y3, scale):
x1 = x1*scale
y1 = y1*scale
x2 = x2*scale
y2 = y2*scale
x3 = x3*scale
y3 = y3*scale
glColor3f(0.0, 1.0, 0.0) # Green color for points
glPointSize(5)
glBegin(GL_LINES)
glVertex2f(x1, y1) # (5, 4)
glVertex2f(x2, y2)
glVertex2f(x2, y2)
glVertex2f(x3, y3)
glVertex2f(x3, y3)
glVertex2f(x1, y1)
glEnd()
def display():
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
draw_axes()
basic_triangle(1, 1, 3, 3, 5, 2)
scaled_triangle(1, 1, 3, 3, 5, 2, 2)
glFlush()
glutSwapBuffers()
def reshape(width, height):
glViewport(0, 0, width, height)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glOrtho(-10, 10, -10, 10, -1, 1)
glMatrixMode(GL_MODELVIEW)
glutInit() # Initialize GLUT
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH)
glutInitWindowSize(500, 500)
glutCreateWindow(b"Plotting with PyOpenGL")
glEnable(GL_DEPTH_TEST)
glClearColor(0.0, 0.0, 0.0, 1.0)
glutDisplayFunc(display)
glutReshapeFunc(reshape)
glutMainLoop()