fix: Fix some phones unable to play audio#2728
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| getTextList(text: string, is_end: boolean) { |
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There are several issues and suggestions with the provided code:
-
Multiple Instances of Audio Elements: The line
<audio ref="audioPlayer" v-for="item in audioList" ...>generates multiple audio elements on each render, which is inefficient and could lead to performance problems. -
Conditional Rendering: Ensure that only one instance of
div ref="audioCiontainer"is used unless you need dynamic rendering based on some condition. -
Speech Synthesis vs HTML Audio Element: The logic is inconsistent between handling SpeechSynthesisUtterance and HTMLAudioElement instances. This leads to redundant checks and can be streamlined.
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Error Handling: There's no error handling when creating a new
HTMLAudioElement, which should usedocument.createElement('audio')instead of assigning it directly to a ref using Vue.js syntax. -
State Management: The
statusListmanagement seems scattered around different methods without consistent usage guidelines. Consider consolidating state management for better readability and maintainability. -
Method Names and Signatures: Method names like
pauseand logic inside them might not work as expected because they don't handle certain states correctly (e.g.,PLAY_INTand other enum values). -
Code Style: There are minor style improvements that could enhance readability and consistency throughout the file.
Here are cleaned-up version recommendations:
// Remove the repeated div element and single instance control
<div ref="audioPanel">
<!-- El button -->
</div>
<!-- Single container for all audio elements -->
<div ref="audioContainer"></div>
<script lang="ts">
import { defineComponent } from 'vue';
class AudioManage {
textList: string[] = [];
ttsType: 'TTS' | 'TAG_READING' = ''; // Add type annotation here
statusList: number[] = []; // Define statuses
async loadAudioItems() {
await createHtmlElements(this.textList.map(item =>
this.createAudioElement(item)
));
}
private createAudioElement(text: string): HTMLElement {
const audio = document.createElement('audio');
audio.controls = true;
audio.hidden = true;
const utterance = new SpeechSynthesisUtterance(text);
// Handle playback events if needed
return audio;
}
}
function createHtmlElements(elements: HTMLElement[]): Array<HTMLDivElement> {
const divContainer = document.createElement('div');
const parentEl = document.getElementById('parentElementId'); // Replace with actual ID
elements.forEach((element) => {
divContainer.appendChild(element);
});
parentEl.appendChild(divContainer);
}
</script>Please adapt the above changes according to your project structure and requirements.
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| window.sendMessage = sendMessage | ||
| bus.on('on:transcribing', (status: boolean) => { | ||
| transcribing.value = status |
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The code snippet provided is almost correct, with only one minor improvement. The speechSynthesis object might not be defined in some environments when the script runs, so adding a null check before calling its method helps prevent errors.
Optimization Suggestion:
Add an early return after checking if window.speechSynthesis exists to avoid unnecessary code execution.
Here's the updated code:
@@ -523,7 +523,10 @@ onMounted(() => {
let userFormData = JSON.parse(localStorage.getItem(`${accessToken}userForm`) || '{}')
form_data.value = userFormData
}
+ if (window.speechSynthesis) {
window.speechSynthesis.cancel() // Ensure this happens safely
- }
+ window.sendMessage = sendMessage;
+ bus.on('on:transcribing', (status: boolean) => {
+ transcribing.value = status;
+ });
}This change ensures that the rest of the function can proceed without relying implicitly on the presence of window.speechSynthesis.
fix: Fix some phones unable to play audio