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fix: Advanced Layout Canvas Editing - Special Editing Method will connect the exit of the current node to the exit of subsequent nodes when adding them #3891
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The provided code has some potential issues that should be addressed:
Unnecessary Console Log: The
console.log(nodeModel)statement can clutter the console output and is not necessary for production use. It can be removed.Consistency in Anchor Handling:
_left. This might unintentionally leave it set to an empty string when constructing the edge. Consider removing the comment to maintain consistency with how anchors are being used elsewhere in the code (e.g., setting left anchor as_left). However, if_leftwas intended to mean something else, make sure its functionality is properly implemented elsewhere.Edge Type Consistency: Ensure that
type: 'app-edge'remains consistent throughout all edges. If there's a specific reason for using'app-edge', consider explaining this purpose or providing references where appropriate.Anchor Position Logic: Double-check the logic around calculating
nodeModel.value.x + width / 2 + 200andanchorData.value.y - item.height. Verify that these values align with expectations and adjust them if needed based on the application’s requirements.Closing Node Menu: While
closeNodeMenu()looks like a legitimate method call, ensure thatpropsindeed includes anodeModelobject which contains acloseNodeMenumethod. IfcloseNodeMenurelies on context beyond just closing the node menu itself, consider passing any required parameters via arguments or changing the approach inclickNodes.Type Safety: Depending on data types and structures, ensuring type-safety for variables (
any) could improve readibility and prevent runtime errors. Using TypeScript annotations would help here.Overall, focusing on readability and maintaining consistent logic should help address most potential issues without adding overhead unless otherwise stated.