fix: Drift of the loop body during each refresh in the canvas#4116
fix: Drift of the loop body during each refresh in the canvas#4116shaohuzhang1 merged 1 commit intov2from
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| y = props.nodeModel.properties.node_data.loop.y | ||
| } | ||
| const nodeModel = props.nodeModel.graphModel.addNode({ | ||
| type: loopBodyNode.type, |
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The provided code has a few minor improvements that can be made:
-
Consistent Variable Declarations: The variable
typeshould match the property name in the object being passed tographModel.addNode(). In this case, it is defined asloopBodyNode.type, but later used withtype. -
Redundant Assignment: The line
y = props.nodeModel.properties.node_data.loop.y - 330;will always result in the same value becauseyis not reassigned anywhere else within the function.
Here's the revised version:
const mountLoopBodyNode = () => {
if (props.nodeModel.properties.node_data.loop) {
const { x, y } = props.nodeModel.properties.node_data.loop;
} else {
// Handle the case when loop data is missing
x = undefined;
y = undefined;
}
const nodeType = loopBodyNode.type;
const nodeModel = props.nodeModel.graphModel.addNode({
type: nodeType,
x,
y,
});
};Additionally, you might want to consider adding comments or error handling for cases where loopData might be null or undefined.
fix: Drift of the loop body during each refresh in the canvas