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Texture Channel Packer

Pack grayscale texture maps into RGB/RGBA channel layouts directly in your browser.

Open Texture Channel Packer

This repository is part of the 3DKit Online Tools hub.

Texture Channel Packer preview

What It Does

Texture Channel Packer helps artists and technical artists combine separate grayscale maps into packed textures for realtime material workflows.

Common layouts include:

  • ORM: occlusion, roughness, metallic
  • RMA: roughness, metallic, ambient occlusion
  • Custom RGB/RGBA channel assignments
  • Alpha, height, mask, and utility texture packing

The tool is designed for quick browser-based workflows. Drop in source maps, assign channels, preview the packed result, then export an engine-ready texture.

Typical Uses

  • Pack material masks for Unreal Engine, Unity, Blender, glTF, or custom shaders.
  • Rebuild ORM/RMA textures from separated source maps.
  • Create compact texture sets for web, realtime, or asset delivery pipelines.
  • Verify channel assignments before handing textures to another artist or developer.

Related Tools

Support

If the tool saves you time, you can support ongoing maintenance and examples:

About

Pack grayscale texture maps into RGB/RGBA channels for PBR, ORM/RMA, and realtime engine workflows.

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