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Asymmetric Projection? #73

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@cyborgk9

Hi there,

Thank you for putting this library together.

I have a scene working (a mahjong table), but the perspective isn't quite what I'm hoping for.

Notice the tiles' vertical lines are angled outwards because the camera angle is tilted downwards here:

Image

Instead... I'm hoping to have them all vertical... like this:

Image

...but the scene is as a result low and small on the canvas, and I only see a bit of it.

I think what I want is called an "asymmetric projection", but I can't figure out how to do it. camera:getPerspectiveTransform() returns a matrix which I thought maybe I could manipulate, but... I'm struggling to come up with something that does what I want.

I guess another way to say it is... I want the vanishing point to be off the canvas, while keeping the camera angle at 0 degrees.

Can anyone help? :P

Thanks.

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