Describe the bug
I was working on a project today and noticed the new timers were not firing for me. Thinking I may have somehow screwed up something simple I tried creating a test project to just update a text object with the current timestamp every second, once again it didn't work.

After looking at the RAW mode of the scene debugged, I could see that the timer wasn't even being initialized.

I tried initializing the timer manually at the start of the scene and it worked.

I am hoping this is not the intended behaviour of this update as I believe it has the ability to break existing projects once they're updated to the latest version with users assuming that timers still automatically initialize.
I understand it's bad practice to not manually initialize them, however it always felt unnecessary to run an action that was already handled by the engine on startup.
Happy to hear any feedback and thanks for expanding upon the functionality D8H :)
Describe the bug
I was working on a project today and noticed the new timers were not firing for me. Thinking I may have somehow screwed up something simple I tried creating a test project to just update a text object with the current timestamp every second, once again it didn't work.

After looking at the RAW mode of the scene debugged, I could see that the timer wasn't even being initialized.

I tried initializing the timer manually at the start of the scene and it worked.

I am hoping this is not the intended behaviour of this update as I believe it has the ability to break existing projects once they're updated to the latest version with users assuming that timers still automatically initialize.
I understand it's bad practice to not manually initialize them, however it always felt unnecessary to run an action that was already handled by the engine on startup.
Happy to hear any feedback and thanks for expanding upon the functionality D8H :)