Azayaka comes with a basic disassembler for debugging and reverse engineering Game Boy programs.
- Ability to use a Code/Data Log(CDL).
- When reading or writing to an IO register, automatically inserts a comment of the register's name.
The disassembler is probably filled with a lot of bugs. I haven't worked on it and tested it much yet.
Currently the only way to use it is through the debugger, but I will add in the option to disassemble a ROM file sometime soon.