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Added link to shareware WAD
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README.md

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![build](https://img.shields.io/github/workflow/status/7thSamurai/nodebuilder/CMake)
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An experimental **DOOM Node-Builder** that preprocesses maps for the classic DOOM 1 & 2 games, with the option to render cool animations of the **BSPs** and **Block Maps** being generated.
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Written in **C++ 17** with *SDL2* and *Cairo*. For both Windows and Unix based systems.
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Written in **C++ 17** with *SDL2* and *Cairo*. For both Windows and Unix based systems. **WARNING**: *This utility is still in development, and therefore still contains various bugs that need fixed.*
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https://user-images.githubusercontent.com/76573299/203216475-67d4978e-ca6e-484a-99a0-99113640108c.mp4
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## Running
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A **DOOM** WAD file is required to use this program. If you do not own **DOOM**, I suggest using the original shareware WAD which is freely available, and can be found [here](https://doomwiki.org/wiki/DOOM1.WAD).
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You may then start the NodeBuilder by running:
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```
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$ bin/nodebuilder [WAD PATH] [MAPS...] [OPTIONS...]
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```

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