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An experimental **DOOM Node-Builder** that preprocesses maps for the classic DOOM 1 & 2 games, with the option to render cool animations of the **BSPs** and **Block Maps** being generated.
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Written in **C++ 17** with *SDL2* and *Cairo*. For both Windows and Unix based systems.
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https://user-images.githubusercontent.com/76573299/203216475-67d4978e-ca6e-484a-99a0-99113640108c.mp4
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## About
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For those of you who are unfamiliar with the technology behind the engine that powered the hit 1993 game **DOOM**, extensive preprocessing was used

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