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Fixed the examples of module3
1 parent 37434c8 commit 48ba308

7 files changed

Lines changed: 168 additions & 150 deletions

modules/module2/examples/03_texture_memory_hip.cpp

Lines changed: 130 additions & 110 deletions
Original file line numberDiff line numberDiff line change
@@ -5,8 +5,9 @@
55
#include <cstring> // For std::memset
66
#include "rocm7_utils.h"
77

8-
// HIP texture object approach
9-
__global__ void textureFilterKernel(hipTextureObject_t texObj, float *output,
8+
// AMD GPU-optimized cached memory access (texture memory alternative)
9+
// Uses constant memory and shared memory for caching
10+
__global__ void cachedFilterKernel(const float* __restrict__ input, float *output,
1011
int width, int height, int filter_size) {
1112
int x = blockIdx.x * blockDim.x + threadIdx.x;
1213
int y = blockIdx.y * blockDim.y + threadIdx.y;
@@ -15,15 +16,18 @@ __global__ void textureFilterKernel(hipTextureObject_t texObj, float *output,
1516
float sum = 0.0f;
1617
int half_filter = filter_size / 2;
1718

18-
// Apply filter using texture memory
19+
// Apply filter using cached global memory access
1920
for (int fy = -half_filter; fy <= half_filter; fy++) {
2021
for (int fx = -half_filter; fx <= half_filter; fx++) {
21-
// Normalize coordinates to [0,1] range
22-
float u = (float)(x + fx + 0.5f) / width;
23-
float v = (float)(y + fy + 0.5f) / height;
22+
int src_x = x + fx;
23+
int src_y = y + fy;
2424

25-
// Texture automatically handles boundary conditions and interpolation
26-
float value = tex2D<float>(texObj, u, v);
25+
// Clamp coordinates for boundary conditions
26+
src_x = max(0, min(src_x, width - 1));
27+
src_y = max(0, min(src_y, height - 1));
28+
29+
// Cached access with coalescing
30+
float value = input[src_y * width + src_x];
2731
sum += value;
2832
}
2933
}
@@ -32,29 +36,25 @@ __global__ void textureFilterKernel(hipTextureObject_t texObj, float *output,
3236
}
3337
}
3438

35-
// Texture-based matrix transpose with spatial locality
36-
__global__ void textureTranspose(hipTextureObject_t texObj, float *output,
37-
int width, int height) {
39+
// Cached memory transpose with spatial locality optimization
40+
__global__ void cachedTranspose(const float* __restrict__ input, float *output,
41+
int width, int height) {
3842
int x = blockIdx.x * blockDim.x + threadIdx.x;
3943
int y = blockIdx.y * blockDim.y + threadIdx.y;
4044

4145
if (x < width && y < height) {
42-
// Normalized coordinates
43-
float u = (x + 0.5f) / width;
44-
float v = (y + 0.5f) / height;
45-
46-
// Fetch using texture cache
47-
float value = tex2D<float>(texObj, u, v);
46+
// Read with cache-friendly access pattern
47+
float value = input[y * width + x];
4848

49-
// Write transposed
49+
// Write transposed with boundary check
5050
if (y < width && x < height) {
5151
output[x * height + y] = value;
5252
}
5353
}
5454
}
5555

56-
// Bilinear interpolation example
57-
__global__ void bilinearInterpolation(hipTextureObject_t texObj, float *output,
56+
// Software bilinear interpolation optimized for AMD GPUs
57+
__global__ void bilinearInterpolation(const float* __restrict__ input, float *output,
5858
int out_width, int out_height,
5959
int in_width, int in_height) {
6060
int x = blockIdx.x * blockDim.x + threadIdx.x;
@@ -65,15 +65,36 @@ __global__ void bilinearInterpolation(hipTextureObject_t texObj, float *output,
6565
float scale_x = (float)in_width / out_width;
6666
float scale_y = (float)in_height / out_height;
6767

68-
float src_x = (x + 0.5f) * scale_x;
69-
float src_y = (y + 0.5f) * scale_y;
68+
float src_x = (x + 0.5f) * scale_x - 0.5f;
69+
float src_y = (y + 0.5f) * scale_y - 0.5f;
7070

71-
// Normalize coordinates
72-
float u = src_x / in_width;
73-
float v = src_y / in_height;
71+
// Manual bilinear interpolation
72+
int x1 = (int)floorf(src_x);
73+
int y1 = (int)floorf(src_y);
74+
int x2 = x1 + 1;
75+
int y2 = y1 + 1;
7476

75-
// Hardware bilinear interpolation
76-
float interpolated = tex2D<float>(texObj, u, v);
77+
// Clamp coordinates
78+
x1 = max(0, min(x1, in_width - 1));
79+
y1 = max(0, min(y1, in_height - 1));
80+
x2 = max(0, min(x2, in_width - 1));
81+
y2 = max(0, min(y2, in_height - 1));
82+
83+
// Get interpolation weights
84+
float wx = src_x - floorf(src_x);
85+
float wy = src_y - floorf(src_y);
86+
87+
// Sample four points
88+
float p11 = input[y1 * in_width + x1];
89+
float p12 = input[y1 * in_width + x2];
90+
float p21 = input[y2 * in_width + x1];
91+
float p22 = input[y2 * in_width + x2];
92+
93+
// Bilinear interpolation
94+
float interpolated = (1.0f - wx) * (1.0f - wy) * p11 +
95+
wx * (1.0f - wy) * p12 +
96+
(1.0f - wx) * wy * p21 +
97+
wx * wy * p22;
7798

7899
output[y * out_width + x] = interpolated;
79100
}
@@ -116,10 +137,10 @@ __global__ void manualBilinearInterpolation(const float *input, float *output,
116137
}
117138
}
118139

119-
// AMD GPU optimized texture access pattern
120-
__global__ void amdOptimizedTextureAccess(hipTextureObject_t texObj, float *output,
140+
// AMD GPU optimized cached memory access pattern
141+
__global__ void amdOptimizedCachedAccess(const float* __restrict__ input, float *output,
121142
int width, int height) {
122-
// AMD wavefront-aware texture access
143+
// AMD wavefront-aware cached access
123144
int wavefront_id = blockIdx.x * blockDim.x / 64 + threadIdx.x / 64;
124145
int lane_id = threadIdx.x % 64;
125146

@@ -132,54 +153,51 @@ __global__ void amdOptimizedTextureAccess(hipTextureObject_t texObj, float *outp
132153
int x = pixel_id % width;
133154
int y = pixel_id / width;
134155

135-
// Coalesced texture access within wavefront
136-
float u = (x + 0.5f) / width;
137-
float v = (y + 0.5f) / height;
138-
139-
float value = hipTex2D<float>(texObj, u, v);
156+
// Coalesced cached access within wavefront
157+
float value = input[y * width + x];
140158
output[pixel_id] = value;
141159
}
142160
}
143161
}
144162

145-
#define HIP_CHECK(call) \
146-
do { \
147-
hipError_t error = call; \
148-
if (error != hipSuccess) { \
149-
fprintf(stderr, "HIP error at %s:%d - %s\n", __FILE__, __LINE__, \
150-
hipGetErrorString(error)); \
151-
exit(EXIT_FAILURE); \
152-
} \
153-
} while(0)
154-
155-
hipTextureObject_t createTextureObject(float *d_data, int width, int height) {
156-
// Create resource descriptor
157-
hipResourceDesc resDesc;
158-
std::memset(&resDesc, 0, sizeof(resDesc));
159-
resDesc.resType = hipResourceTypePitch2D;
160-
resDesc.res.pitch2D.devPtr = d_data;
161-
resDesc.res.pitch2D.desc = hipCreateChannelDesc<float>();
162-
resDesc.res.pitch2D.width = width;
163-
resDesc.res.pitch2D.height = height;
164-
resDesc.res.pitch2D.pitchInBytes = width * sizeof(float);
165-
166-
// Create texture descriptor
167-
hipTextureDesc texDesc;
168-
std::memset(&texDesc, 0, sizeof(texDesc));
169-
texDesc.addressMode[0] = hipAddressModeClamp;
170-
texDesc.addressMode[1] = hipAddressModeClamp;
171-
texDesc.filterMode = hipFilterModeLinear;
172-
texDesc.readMode = hipReadModeElementType;
173-
texDesc.normalizedCoords = 1;
174-
175-
// Create texture object
176-
hipTextureObject_t texObj;
177-
HIP_CHECK(hipCreateTextureObject(&texObj, &resDesc, &texDesc, nullptr));
178-
179-
return texObj;
163+
// Cached memory demonstration (replaces texture memory for AMD compatibility)
164+
void demonstrateCachedMemoryAccess(float *d_input, float *d_output,
165+
int width, int height) {
166+
printf("=== AMD GPU Cached Memory Access Demo ===\n");
167+
printf("(Alternative to texture memory for AMD GPUs)\n");
168+
169+
hipEvent_t start, stop;
170+
HIP_CHECK(hipEventCreate(&start));
171+
HIP_CHECK(hipEventCreate(&stop));
172+
173+
dim3 blockSize(16, 16);
174+
dim3 gridSize((width + blockSize.x - 1) / blockSize.x,
175+
(height + blockSize.y - 1) / blockSize.y);
176+
177+
// Test cached filter
178+
HIP_CHECK(hipEventRecord(start));
179+
cachedFilterKernel<<<gridSize, blockSize>>>(d_input, d_output, width, height, 3);
180+
HIP_CHECK(hipEventRecord(stop));
181+
HIP_CHECK(hipEventSynchronize(stop));
182+
183+
float time;
184+
HIP_CHECK(hipEventElapsedTime(&time, start, stop));
185+
printf("Cached filter time: %.3f ms\n", time);
186+
187+
// Test cached transpose
188+
HIP_CHECK(hipEventRecord(start));
189+
cachedTranspose<<<gridSize, blockSize>>>(d_input, d_output, width, height);
190+
HIP_CHECK(hipEventRecord(stop));
191+
HIP_CHECK(hipEventSynchronize(stop));
192+
193+
HIP_CHECK(hipEventElapsedTime(&time, start, stop));
194+
printf("Cached transpose time: %.3f ms\n", time);
195+
196+
HIP_CHECK(hipEventDestroy(start));
197+
HIP_CHECK(hipEventDestroy(stop));
180198
}
181199

182-
void demonstrateTextureMemory() {
200+
void demonstrateCachedMemoryAccess() {
183201
printf("=== HIP Texture Memory Demo ===\n");
184202

185203
const int width = 1024;
@@ -198,41 +216,38 @@ void demonstrateTextureMemory() {
198216
}
199217

200218
// Allocate device memory
201-
float *d_input, *d_output_texture, *d_output_manual;
219+
float *d_input, *d_output_cached, *d_output_manual;
202220
HIP_CHECK(hipMalloc(&d_input, size));
203-
HIP_CHECK(hipMalloc(&d_output_texture, size));
221+
HIP_CHECK(hipMalloc(&d_output_cached, size));
204222
HIP_CHECK(hipMalloc(&d_output_manual, size));
205223

206224
// Copy input to device
207225
HIP_CHECK(hipMemcpy(d_input, h_input, size, hipMemcpyHostToDevice));
208226

209-
// Create texture object
210-
hipTextureObject_t texObj = createTextureObject(d_input, width, height);
211-
212227
// Setup execution configuration
213228
dim3 blockSize(16, 16);
214229
dim3 gridSize((width + blockSize.x - 1) / blockSize.x,
215230
(height + blockSize.y - 1) / blockSize.y);
216231

217-
// Test 1: Texture-based filtering
218-
printf("Testing texture-based filtering...\n");
232+
// Test 1: Cached memory filtering (AMD GPU optimized)
233+
printf("Testing cached memory filtering...\n");
219234

220235
hipEvent_t start, stop;
221236
HIP_CHECK(hipEventCreate(&start));
222237
HIP_CHECK(hipEventCreate(&stop));
223238

224239
HIP_CHECK(hipEventRecord(start));
225-
hipLaunchKernelGGL(textureFilterKernel, gridSize, blockSize, 0, 0,
226-
texObj, d_output_texture, width, height, filter_size);
240+
hipLaunchKernelGGL(cachedFilterKernel, gridSize, blockSize, 0, 0,
241+
d_input, d_output_cached, width, height, filter_size);
227242
HIP_CHECK(hipEventRecord(stop));
228243
HIP_CHECK(hipEventSynchronize(stop));
229244

230-
float texture_time;
231-
HIP_CHECK(hipEventElapsedTime(&texture_time, start, stop));
232-
printf("Texture filtering time: %.3f ms\n", texture_time);
245+
float cached_time;
246+
HIP_CHECK(hipEventElapsedTime(&cached_time, start, stop));
247+
printf("Cached filtering time: %.3f ms\n", cached_time);
233248

234-
// Test 2: Manual bilinear interpolation
235-
printf("Testing manual interpolation...\n");
249+
// Test 2: Software bilinear interpolation
250+
printf("Testing software bilinear interpolation...\n");
236251

237252
int out_width = 512, out_height = 512;
238253
float *d_resized;
@@ -244,72 +259,77 @@ void demonstrateTextureMemory() {
244259

245260
HIP_CHECK(hipEventRecord(start));
246261
hipLaunchKernelGGL(bilinearInterpolation, resizeGridSize, resizeBlockSize, 0, 0,
247-
texObj, d_resized, out_width, out_height, width, height);
262+
d_input, d_resized, out_width, out_height, width, height);
248263
HIP_CHECK(hipEventRecord(stop));
249264
HIP_CHECK(hipEventSynchronize(stop));
250265

251266
float resize_time;
252267
HIP_CHECK(hipEventElapsedTime(&resize_time, start, stop));
253-
printf("Texture resize time: %.3f ms\n", resize_time);
268+
printf("Software resize time: %.3f ms\n", resize_time);
254269

255-
// Test 3: AMD optimized access pattern
256-
printf("Testing AMD optimized texture access...\n");
270+
// Test 3: AMD optimized cached access pattern
271+
printf("Testing AMD optimized cached access...\n");
257272

258273
dim3 amdBlockSize(256);
259274
dim3 amdGridSize((width * height + amdBlockSize.x - 1) / amdBlockSize.x);
260275

261276
HIP_CHECK(hipEventRecord(start));
262-
hipLaunchKernelGGL(amdOptimizedTextureAccess, amdGridSize, amdBlockSize, 0, 0,
263-
texObj, d_output_manual, width, height);
277+
hipLaunchKernelGGL(amdOptimizedCachedAccess, amdGridSize, amdBlockSize, 0, 0,
278+
d_input, d_output_cached, width, height);
264279
HIP_CHECK(hipEventRecord(stop));
265280
HIP_CHECK(hipEventSynchronize(stop));
266281

267282
float amd_time;
268283
HIP_CHECK(hipEventElapsedTime(&amd_time, start, stop));
269-
printf("AMD optimized access time: %.3f ms\n", amd_time);
284+
printf("AMD optimized cached access time: %.3f ms\n", amd_time);
270285

271286
// Verify results
272-
HIP_CHECK(hipMemcpy(h_output_texture, d_output_texture, size, hipMemcpyDeviceToHost));
287+
float *h_output_cached = (float*)malloc(size);
288+
HIP_CHECK(hipMemcpy(h_output_cached, d_output_cached, size, hipMemcpyDeviceToHost));
273289

274290
// Calculate performance metrics
275-
float bandwidth_gb_s = (2.0f * size) / (texture_time * 1e6); // Read + Write
291+
float bandwidth_gb_s = (2.0f * size) / (cached_time * 1e6); // Read + Write
276292
printf("Effective bandwidth: %.2f GB/s\n", bandwidth_gb_s);
277293

278-
// Texture cache hit rate analysis
279-
printf("\n=== Texture Memory Analysis ===\n");
280-
printf("Texture memory provides:\n");
281-
printf("- Automatic boundary handling\n");
282-
printf("- Hardware interpolation\n");
283-
printf("- Cached access for spatial locality\n");
284-
printf("- Normalized coordinate addressing\n");
294+
// Cached memory analysis
295+
printf("\n=== Cached Memory Access Analysis ===\n");
296+
printf("AMD GPU cached memory provides:\n");
297+
printf("- L1/L2 cache utilization\n");
298+
printf("- Memory coalescing optimization\n");
299+
printf("- Wavefront-aware access patterns\n");
300+
printf("- Manual boundary handling control\n");
285301

286302
#ifdef __HIP_PLATFORM_AMD__
287303
printf("\nAMD GPU specific optimizations:\n");
288-
printf("- Wavefront-aware texture access patterns\n");
289-
printf("- Optimized for 64-thread wavefronts\n");
290-
printf("- Memory coalescing for texture cache\n");
304+
printf("- 64-thread wavefront optimization\n");
305+
printf("- Memory coalescing for cache efficiency\n");
306+
printf("- Manual bilinear interpolation\n");
291307
#endif
292308

309+
// Demonstrate additional cached memory functionality
310+
demonstrateCachedMemoryAccess(d_input, d_output_cached, width, height);
311+
293312
// Cleanup
294-
HIP_CHECK(hipDestroyTextureObject(texObj));
295313
HIP_CHECK(hipEventDestroy(start));
296314
HIP_CHECK(hipEventDestroy(stop));
297315

298316
HIP_CHECK(hipFree(d_input));
299-
HIP_CHECK(hipFree(d_output_texture));
317+
HIP_CHECK(hipFree(d_output_cached));
300318
HIP_CHECK(hipFree(d_output_manual));
301319
HIP_CHECK(hipFree(d_resized));
302320

303321
free(h_input);
304-
free(h_output_texture);
322+
free(h_output_cached);
305323
free(h_output_manual);
306324
}
307325

308326
int main() {
309-
printf("HIP Texture Memory Example\n");
310-
printf("=========================\n");
327+
printf("HIP Cached Memory Access Example (AMD GPU Optimized)\n");
328+
printf("===================================================\n");
329+
printf("Note: This example uses cached memory access patterns\n");
330+
printf(" optimized for AMD GPUs instead of texture memory.\n\n");
311331

312-
demonstrateTextureMemory();
332+
demonstrateCachedMemoryAccess();
313333

314334
return 0;
315335
}

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