Skip to content

Commit 3753aa8

Browse files
committed
update Readme
1 parent 2aac2c5 commit 3753aa8

1 file changed

Lines changed: 15 additions & 10 deletions

File tree

README.md

Lines changed: 15 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -24,14 +24,12 @@
2424
<a href="https://youtu.be/J9L0fR_x5OA"><img alt="youtube views" title="Subscribe to my YouTube channel" src="https://img.shields.io/youtube/views/J9L0fR_x5OA?logo=youtube&labelColor=ce4630&style=for-the-badge"/></a>
2525
</p>
2626

27-
## Update log
27+
## News
2828

29-
- (2024.04.24)
30-
- Release the Windows Unity demo (GPU) trained in 100STYLE dataset.
31-
- (2024.06.23)
32-
- Release the training code in PyTorch.
33-
- (2024.07.05)
34-
- Release the inference code in Unity
29+
- 📢 2024.04.24 Release the Windows Unity demo (GPU) trained in 100STYLE dataset.
30+
- 📢 2024.06.23 Release the training code in PyTorch.
31+
- 📢 2024.07.05 Release the inference code in Unity.
32+
- 📢 2024.07.05 Release the evaluation code with datas.
3533

3634
## Getting Started
3735

@@ -71,16 +69,23 @@ All the training codes and documents can be found in the subfolder of our reposi
7169
A practical training session using the entire 100STYLE dataset will take approximately one day, although acceptable checkpoints can usually be obtained after just a few hours (more than 4 hours). Following the completion of the network training, it's necessary to convert the saved checkpoints into the ONNX format. This allows them to be imported into Unity for use as a learning module. For more details, please check the subfolder.
7270

7371
### Unity Inference [[Unity]](https://github.com/AIGAnimation/CAMDM/tree/main/Unity)
74-
We use 3060 GPU in the paper
72+
Once you have obtained the ONNX file and its corresponding model configuration JSON files, you can import them into our Unity project and run your own demo. For a step-by-step tutorial, please visit our YouTube channel: [tutorial](https://www.youtube.com/watch?v=nuyqpqT3F-A).
7573

76-
[Youtube tutorial](https://www.youtube.com/watch?v=nuyqpqT3F-A)
74+
<p align="center">
75+
<img src="https://github.com/AIGAnimation/CAMDM/assets/7709951/96dbff50-0b07-4fd4-aaf6-49a3272be170" width="300">
76+
</p>
77+
78+
In original paper, we used a 3060 GPU for inference, achieving performance of over 60 frames per second with the default settings. For more detailed information about the parameters, please refer to the [paper](https://arxiv.org/abs/2404.15121).
79+
80+
#### Evaluation
81+
We record all the motion results for different methods with a same control presets. You can access the data and metrics in the [evaluation](https://github.com/AIGAnimation/CAMDM/tree/main/Evaluation) folder.
7782

7883
## ToDo-List
7984

8085
- [X] Release Unity .exe demo. (2024.04.24)
8186
- [X] Release the training code in PyTorch. (2024.06.23)
8287
- [X] Release the inference code in Unity. (2024.07.05)
83-
- [ ] Release the evaluation code. (TBA)
88+
- [X] Release the evaluation code. (TBA)
8489
- [ ] Release the inference code to support any character control. (TBA)
8590

8691
## Acknowledgement

0 commit comments

Comments
 (0)