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24 | 24 | <a href="https://youtu.be/J9L0fR_x5OA"><img alt="youtube views" title="Subscribe to my YouTube channel" src="https://img.shields.io/youtube/views/J9L0fR_x5OA?logo=youtube&labelColor=ce4630&style=for-the-badge"/></a> |
25 | 25 | </p> |
26 | 26 |
|
27 | | -## Update log |
| 27 | +## News |
28 | 28 |
|
29 | | -- (2024.04.24) |
30 | | - - Release the Windows Unity demo (GPU) trained in 100STYLE dataset. |
31 | | -- (2024.06.23) |
32 | | - - Release the training code in PyTorch. |
33 | | -- (2024.07.05) |
34 | | - - Release the inference code in Unity |
| 29 | +- 📢 2024.04.24 Release the Windows Unity demo (GPU) trained in 100STYLE dataset. |
| 30 | +- 📢 2024.06.23 Release the training code in PyTorch. |
| 31 | +- 📢 2024.07.05 Release the inference code in Unity. |
| 32 | +- 📢 2024.07.05 Release the evaluation code with datas. |
35 | 33 |
|
36 | 34 | ## Getting Started |
37 | 35 |
|
@@ -71,16 +69,23 @@ All the training codes and documents can be found in the subfolder of our reposi |
71 | 69 | A practical training session using the entire 100STYLE dataset will take approximately one day, although acceptable checkpoints can usually be obtained after just a few hours (more than 4 hours). Following the completion of the network training, it's necessary to convert the saved checkpoints into the ONNX format. This allows them to be imported into Unity for use as a learning module. For more details, please check the subfolder. |
72 | 70 |
|
73 | 71 | ### Unity Inference [[Unity]](https://github.com/AIGAnimation/CAMDM/tree/main/Unity) |
74 | | -We use 3060 GPU in the paper |
| 72 | +Once you have obtained the ONNX file and its corresponding model configuration JSON files, you can import them into our Unity project and run your own demo. For a step-by-step tutorial, please visit our YouTube channel: [tutorial](https://www.youtube.com/watch?v=nuyqpqT3F-A). |
75 | 73 |
|
76 | | -[Youtube tutorial](https://www.youtube.com/watch?v=nuyqpqT3F-A) |
| 74 | +<p align="center"> |
| 75 | +<img src="https://github.com/AIGAnimation/CAMDM/assets/7709951/96dbff50-0b07-4fd4-aaf6-49a3272be170" width="300"> |
| 76 | +</p> |
| 77 | + |
| 78 | +In original paper, we used a 3060 GPU for inference, achieving performance of over 60 frames per second with the default settings. For more detailed information about the parameters, please refer to the [paper](https://arxiv.org/abs/2404.15121). |
| 79 | + |
| 80 | +#### Evaluation |
| 81 | +We record all the motion results for different methods with a same control presets. You can access the data and metrics in the [evaluation](https://github.com/AIGAnimation/CAMDM/tree/main/Evaluation) folder. |
77 | 82 |
|
78 | 83 | ## ToDo-List |
79 | 84 |
|
80 | 85 | - [X] Release Unity .exe demo. (2024.04.24) |
81 | 86 | - [X] Release the training code in PyTorch. (2024.06.23) |
82 | 87 | - [X] Release the inference code in Unity. (2024.07.05) |
83 | | -- [ ] Release the evaluation code. (TBA) |
| 88 | +- [X] Release the evaluation code. (TBA) |
84 | 89 | - [ ] Release the inference code to support any character control. (TBA) |
85 | 90 |
|
86 | 91 | ## Acknowledgement |
|
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