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27 | 27 | ## Update log |
28 | 28 |
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29 | 29 | - (2024.04.24) |
30 | | - - Release the Windows Unity demo (GPU) trained in 100style dataset. |
| 30 | + - Release the Windows Unity demo (GPU) trained in 100STYLE dataset. |
31 | 31 | - (2024.06.23) |
32 | 32 | - Release the training code in PyTorch. |
33 | 33 |
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34 | 34 | ## Getting Started |
35 | 35 |
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36 | | -Our project is developed with Unity, and features a real-time character control demo that generate high-quality and diverse character animations, responding in real-time to user-supplied control signals. With our character controller, you can control your character to move with any arbitrary style you want, all achieved through a single unified model. |
| 36 | +Our project is developed with Unity, and features a real-time character control demo that generates high-quality and diverse character animations, responding in real-time to user-supplied control signals. With our character controller, you can control your character to move with any arbitrary style you want, all achieved through a single unified model. |
37 | 37 |
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38 | 38 | A well-designed diffusion model is powering behind the demo, and it can be run efficiently on consumer-level GPUs or Apple Silicon MacBooks. For more information, please visit our project's [homepage](https://aiganimation.github.io/CAMDM/) or the [releases page](https://github.com/AIGAnimation/CAMDM/releases) to download the runnable program. |
39 | 39 |
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@@ -63,7 +63,7 @@ For customized character and motion data, please wait for our further documentat |
63 | 63 |
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64 | 64 | ### Diffusion Network Training [[PyTorch]](https://github.com/AIGAnimation/CAMDM/tree/main/PyTorch) |
65 | 65 |
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66 | | -All the training code and documents can be found in the subfolder of our repository. |
| 66 | +All the training codes and documents can be found in the subfolder of our repository. |
67 | 67 |
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68 | 68 | A practical training session using the entire 100STYLE dataset will take approximately one day, although acceptable checkpoints can usually be obtained after just a few hours (more than 4 hours). Following the completion of the network training, it's necessary to convert the saved checkpoints into the ONNX format. This allows them to be imported into Unity for use as a learning module. For more details, please check the subfolder. |
69 | 69 |
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72 | 72 |
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73 | 73 | ## ToDo-List |
74 | 74 |
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75 | | -- [X] Release unity .exe demo in windows. (2024.04.24) |
76 | | -- [X] Release the training code in pytorch. (2024.06.23) |
77 | | -- [ ] Release the inference code in unity. (will release before 06.26) |
78 | | -- [ ] Release the evaluation code in paper. (will release before 06.30) |
| 75 | +- [X] Release Unity .exe demo. (2024.04.24) |
| 76 | +- [X] Release the training code in PyTorch. (2024.06.23) |
| 77 | +- [ ] Release the inference code in Unity. (will release before 06.26) |
| 78 | +- [ ] Release the evaluation code. (will release before 06.30) |
79 | 79 | - [ ] Release the inference code to support any character control. (TBA) |
80 | 80 |
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81 | 81 | ## Acknowledgement |
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