A powerful, user-friendly GUI tool for generating seamless procedural noise textures with real-time preview and animation support.
- 6 Noise Algorithms: Perlin, Simplex, FBM, Turbulence, Ridged Multifractal, Domain Warp
- Seamless Tiling: Industry-standard offset-based blending for perfect texture tiling
- Dual Layer Blending: Mix two noise types with 7 blend modes (Mix, Add, Multiply, Screen, Overlay, Min, Max)
- Real-Time Preview: Live preview with adjustable parameters and smooth animation playback
- Animation Support: Generate animated texture atlases or frame sequences with Z-offset progression
- Multiple Export Formats: Single frame, animation atlas, or file sequence
- 3D Offset Controls: Navigate through noise space with X/Y/Z offsets and adjustable sensitivity
- Preview Verification: Center Seams mode to inspect seamless tiling quality
- Automatic Versioning: Incremental version numbers (_v00, _v01...) prevent overwriting
- Educational Guide: Built-in comprehensive guide with detailed algorithm explanations and history
For End Users:
- Go to Releases
- Download the latest
MakeSomeNoise.exe - Double-click to run - no installation required!
Requirements: Windows 10/11 (64-bit)
# From PKFX_Tools root
cd tools/makesomenoise
# Run setup script (creates venv and installs dependencies)
.\scripts\setup_env.ps1
# Launch the GUI
.\scripts\run_noise_gui.ps1# Quick build
.\scripts\build_executable.ps1
# Or manually
.\venv\Scripts\Activate.ps1
pyinstaller VFXSpriteMaker.spec --clean- Select Noise Type: Choose from Layer A dropdown
- Adjust Parameters:
- Scale: Base frequency of noise
- Octaves: Level of detail (more = finer details)
- Persistence: How much each octave contributes
- Lacunarity: Frequency multiplier between octaves
- Enable Seamless Tiling: Check the box and adjust Blend Width (10-30%)
- Preview Seams: Toggle to visualize tiling with 50% offset
- Export: Click "Export Noise" and choose resolution & format
Layer Mixing:
- Set Layer B to a different noise type
- Adjust Mix Weight slider (0=all A, 1=all B)
- Choose blend mode for creative effects
Animation:
- Enable "Animated Output"
- Set frame count and atlas layout
- Adjust "Noise Anim Rate" for speed
- Export creates an animated texture atlas
3D Navigation:
- Use X/Y/Z offset sliders to explore noise space
- Adjust sensitivity for fine/coarse control
- Perfect for finding interesting regions
- Game Development: Seamless terrain heightmaps, normal maps, detail textures
- VFX: Procedural textures for materials and effects
- PopcornFX: Custom texture inputs for particle effects
- Prototyping: Quick texture generation for mockups
| Type | Description | Best For |
|---|---|---|
| Perlin | Classic smooth noise | Natural terrain, clouds |
| Simplex | Improved Perlin, fewer artifacts | Modern terrain, organics |
| FBM | Fractional Brownian Motion | Realistic terrain, mountains |
| Turbulence | Absolute value FBM | Fire, smoke, energy effects |
| Ridged | Inverted ridges | Mountain ridges, veins |
| Domain Warp | Warped noise space | Twisted, organic patterns |
All noise types support 3D offset animation for temporal continuity
Executable won't start:
- Install Visual C++ Redistributable
- Check Windows Defender isn't blocking it
Seams visible in tiled texture:
- Increase "Blend Width" to 15-30%
- Use "Preview Seams" to verify
- Ensure "Seamless Tiling" is enabled
Python script errors:
- Ensure virtual environment is activated
- Reinstall dependencies:
pip install -r requirements.txt
makesomenoise/
├── src/
│ └── makesomenoise/
│ ├── __init__.py
│ ├── __main__.py
│ ├── noise_generator_gui.py # Main application
│ └── version.py
├── scripts/
│ ├── build_executable.ps1 # Build script
│ ├── run_noise_gui.ps1 # Launch script
│ └── setup_env.ps1 # Environment setup
├── VFXSpriteMaker.spec # PyInstaller config
└── README.md # This file
- Author: Andy Moorer
- Built with: PySide6, NumPy, noise, opensimplex, perlin-noise, Pillow
- Algorithm References: Ken Perlin, Stefan Gustavson
Version: 1.1.2
Last Updated: October 24, 2025