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FinalVersion-SnakeGame.cpp
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530 lines (479 loc) · 12 KB
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// Team Enigma's Snake Game
#include <iostream>
#include <vector>
#ifdef _WIN32 // For Windows
#include <conio.h>
#include <windows.h>
#else // For Linux
#include <termios.h>
#include <unistd.h>
#endif
using namespace std;
// OOP Used
class Game
{
public:
// Indicates Gameover/running
bool GameOver;
// Difficulty of Game
int difficulty;
string difficultyName;
// Dimensions of Bounderies
const int width = 100;
const int height = 25;
// Co-ordinates for Snake's Head
int x, y;
// Co-ordinates for Tail
// Initialized to -1 for avoiding any unwanted ghost tail segment to print
vector<int> tailX, tailY;
// Length of tail
int tailLen;
// Co-ordinates for Fruit
int frtX, frtY;
// Score and HighScore
int scr, hscr;
// Name of Player
string name;
// Directions
enum Directions
{
STOP = 0,
LEFT,
RIGHT,
UP,
DOWN
};
Directions dir;
// Constructor
Game()
{
tailX.resize(100, -1);
tailY.resize(100, -1);
}
} Snake; // Object Snake
void start()
{
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
vector<string> H = {
"** **",
"** **",
"*******",
"** **",
"** **"};
vector<string> U = {
"** **",
"** **",
"** **",
"** **",
" ******"};
vector<string> N = {
"** **",
"*** **",
"** * **",
"** ***",
"** **"};
vector<string> G = {
" ***** ",
"** ",
"** ***",
"** **",
" ***** "};
vector<string> R = {
"****** ",
"** **",
"****** ",
"** ** ",
"** **"};
vector<string> Y = {
"** **",
" ** ** ",
" *** ",
" ** ",
" ** "};
vector<string> S = {
" ***** ",
"** ",
" ***** ",
" **",
" ***** "};
vector<string> A = {
" *** ",
" ** ** ",
"*******",
"** **",
"** **"};
vector<string> K = {
"** **",
"** ** ",
"***** ",
"** ** ",
"** **"};
vector<string> E = {
"*******",
"** ",
"***** ",
"** ",
"*******"};
// Print "HUNGRY" in bold yellow
cout << "\n\n\n\n\n\n\n\n\n";
cout << "\033[1;33m";
for (int i = 0; i < 5; i++)
{
cout << "\t\t\t\t\t\t" << H[i] << " " << U[i] << " " << N[i] << " "
<< G[i] << " " << R[i] << " " << Y[i] << "\n";
}
cout << "\033[0m" << "\n";
// Print "SNAKE" in bold green
cout << "\033[1;32m";
for (int i = 0; i < 5; i++)
{
cout << "\t\t\t\t\t\t" << S[i] << " " << N[i] << " " << A[i] << " " << K[i] << " " << E[i] << "\n";
}
cout << "\033[0m";
cout << "\n\t\t\t\t\t\tEnter Your Name : ";
cin >> Snake.name;
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
void DifficultyLevel()
{
cout << "\n\n\n\n\n\n\n\n\t\t\t\t\t\t\t[W = UP, S = DOWN, A = LEFT, D = RIGHT]\n";
cout << "\t\t\t\t\t\t\t\t[P = Pause, Esc = Exit]\n\n";
cout << "\t\t\t\t\t\t\t\tChoose Difficulty :\n";
cout << "\t\t\t\t\t\t\t\t1. Easy\n";
cout << "\t\t\t\t\t\t\t\t2. Medium\n";
cout << "\t\t\t\t\t\t\t\t3. Hard\n";
cout << "\t\t\t\t\t\t\t\t";
cin >> Snake.difficulty;
if (Snake.difficulty != 1 && Snake.difficulty != 2 && Snake.difficulty != 3)
{
// Medium By default
Snake.difficulty = 2;
}
switch (Snake.difficulty)
{
case 1:
Snake.difficulty = 60;
Snake.difficultyName = "Easy";
break;
case 2:
Snake.difficulty = 35;
Snake.difficultyName = "Medium";
break;
case 3:
Snake.difficulty = 15;
Snake.difficultyName = "Hard";
break;
}
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
#ifdef _WIN32
void HideCursor()
{
HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO cursorInfo;
GetConsoleCursorInfo(consoleHandle, &cursorInfo);
cursorInfo.bVisible = false;
SetConsoleCursorInfo(consoleHandle, &cursorInfo);
}
#endif
void Setup()
{
Snake.GameOver = false;
Snake.dir = Snake.LEFT;
Snake.x = Snake.width / 2;
Snake.y = Snake.height / 2;
Snake.frtX = rand() % Snake.width; // Fruit X coordinate
Snake.frtY = rand() % Snake.height; // Fruit Y coordinate
Snake.scr = 0;
// Initialize tail length to 2.
Snake.tailLen = 2;
// Assuming the snake is facing right, position the tail segments to the left of the head.
Snake.tailX[0] = Snake.x + 1;
Snake.tailY[0] = Snake.y;
Snake.tailX[1] = Snake.x + 2;
Snake.tailY[1] = Snake.y;
}
// Pause function for Windows: waits until 'p' is pressed again.
void PauseGame()
{
cout << "\nGame Paused. Press P to resume.\n";
char p;
cin >> p;
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
}
void Draw()
{
#ifdef _WIN32 // For Windows
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), {0, 0});
#else // For Linux
system("clear");
#endif
// Printing Live Score
cout << "\n\n"
<< "Score : " << Snake.scr << "\t\t\t\t Difficulty: " << Snake.difficultyName << "\t\t\t Player Name : " << Snake.name << endl;
// Printing Upper wall
for (int i = 0; i < Snake.width + 2; i++)
cout << "\033[0;106m \033[0m";
cout << endl;
for (int i = 0; i < Snake.height; i++)
{
for (int j = 0; j < Snake.width; j++)
{
// Prining Left side wall
if (j == 0)
cout << "\033[0;106m \033[0m";
// Printing Snake's Head
if (i == Snake.y && j == Snake.x)
cout << "\033[0;105m \033[0m";
// Printing Fruit
else if (j == Snake.frtX && i == Snake.frtY)
cout << "\033[0;101m \033[0m";
else
{
bool print = false;
// Printing Tail
for (int k = 0; k < Snake.tailLen; k++)
{
if (Snake.tailX[k] == j && Snake.tailY[k] == i)
{
cout << "\033[0;102m \033[0m";
print = true;
}
}
if (!print)
cout << " ";
}
// Printing Right Wall
if (j == Snake.width - 1)
cout << "\033[0;106m \033[0m";
}
cout << endl;
}
// Printing Bottom Wall
for (int i = 0; i < Snake.width + 2; i++)
cout << "\033[0;106m \033[0m";
cout << endl
<< endl;
}
void Input()
{
// If keyboard key presses
#ifdef _WIN32
if (_kbhit())
{
switch (_getch())
{
case 's':
if (Snake.tailLen == 0 || Snake.dir != Snake.UP && Snake.dir != Snake.DOWN)
Snake.dir = Snake.DOWN;
break;
case 'w':
if (Snake.tailLen == 0 || Snake.dir != Snake.UP && Snake.dir != Snake.DOWN)
Snake.dir = Snake.UP;
break;
case 'a':
if (Snake.tailLen == 0 || Snake.dir != Snake.RIGHT && Snake.dir != Snake.LEFT)
Snake.dir = Snake.LEFT;
break;
case 'd':
if (Snake.tailLen == 0 || Snake.dir != Snake.RIGHT && Snake.dir != Snake.LEFT)
Snake.dir = Snake.RIGHT;
break;
case 27: // Escape's ASCII value is 27
Snake.GameOver = true;
break;
case 'p': // Pause
PauseGame();
break;
}
}
#else
// If keyboard key presses
struct termios oldt, newt;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
fd_set readfds;
FD_ZERO(&readfds);
FD_SET(STDIN_FILENO, &readfds);
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 0;
int result = select(1, &readfds, nullptr, nullptr, &timeout);
if (result > 0)
{
char ch = getchar();
switch (ch)
{
case 's':
if (Snake.tailLen == 0 || Snake.dir != Snake.UP && Snake.dir != Snake.DOWN)
Snake.dir = Snake.DOWN;
break;
case 'w':
if (Snake.tailLen == 0 || Snake.dir != Snake.UP && Snake.dir != Snake.DOWN)
Snake.dir = Snake.UP;
break;
case 'a':
if (Snake.tailLen == 0 || Snake.dir != Snake.RIGHT && Snake.dir != Snake.LEFT)
Snake.dir = Snake.LEFT;
break;
case 'd':
if (Snake.tailLen == 0 || Snake.dir != Snake.RIGHT && Snake.dir != Snake.LEFT)
Snake.dir = Snake.RIGHT;
break;
case 27: // Escape's ASCII value is 27
Snake.GameOver = true;
break;
case 'p': // Escape's ASCII value is 27
PauseGame();
break;
}
}
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
#endif
}
void Logic()
{
// Implementing Tail
int prevX = Snake.tailX[0];
int prevY = Snake.tailY[0];
int prev2X, prev2Y;
Snake.tailX[0] = Snake.x;
Snake.tailY[0] = Snake.y;
for (int i = 1; i < Snake.tailLen; i++)
{
prev2X = Snake.tailX[i];
prev2Y = Snake.tailY[i];
Snake.tailX[i] = prevX;
Snake.tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
// Changing directions of Head;
switch (Snake.dir)
{
case Snake.LEFT:
Snake.x--;
break;
case Snake.RIGHT:
Snake.x++;
break;
case Snake.UP:
Snake.y--;
break;
case Snake.DOWN:
Snake.y++;
break;
default:
break;
}
// Check for collsion
if (Snake.x >= Snake.width || Snake.x < 0 || Snake.y >= Snake.height || Snake.y < 0)
Snake.GameOver = true;
for (int i = 0; i < Snake.tailLen; i++)
{
if (Snake.tailX[i] == Snake.x && Snake.tailY[i] == Snake.y)
{
Snake.GameOver = true;
}
}
// Fruit eaten
if (Snake.x == Snake.frtX && Snake.y == Snake.frtY)
{
Snake.tailLen++;
if (Snake.difficulty == 60)
{
Snake.scr += 10;
}
else if (Snake.difficulty == 35)
{
Snake.scr += 20;
}
else if (Snake.difficulty == 15)
{
Snake.scr += 30;
}
else
{
Snake.scr += 10;
} // Default case if difficulty is invalid
Snake.frtX = rand() % Snake.width; // 0 to width-1
Snake.frtY = rand() % Snake.height; // 0 to height-1
}
}
int main()
{
std::ios::sync_with_stdio(false);
std::cout.tie(nullptr);
char restart;
start();
start:
DifficultyLevel();
#ifdef _WIN32
HideCursor();
#endif
Setup();
while (!Snake.GameOver)
{
Draw();
Input();
Logic();
#ifdef _WIN32
Sleep(Snake.difficulty);
#else
usleep(Snake.difficulty * 1000);
#endif
}
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
#ifdef _WIN32
Sleep(300);
#else
usleep(5 * 100000);
#endif
if (Snake.scr > Snake.hscr)
Snake.hscr = Snake.scr;
cout << "\n\n\n\n\n\n\n\n\n\t\t\t\t\t\t\t\tGameOver\n";
cout << "\t\t\t\t\t\t\t\tFinal Score : " << Snake.scr << endl;
cout << "\t\t\t\t\t\t\t\tYour High Score : " << Snake.hscr << endl;
// Restarting
cout << "\t\t\t\t\t\t\t\tPress R to restart the game :\n";
cout << "\t\t\t\t\t\t\t\tPress Any Key to exit :" << endl;
cout << "\t\t\t\t\t\t\t\t";
cin >> restart;
if (restart == 'r' || restart == 'R')
{
#ifdef _WIN32
system("cls");
#else
system("clear");
#endif
Snake.tailLen = 0;
for (auto i : Snake.tailX)
i = -1;
for (auto i : Snake.tailY)
i = -1;
goto start;
}
return 0;
}