Skip to content

Commit 428d63a

Browse files
authored
Merge pull request #13 from Absulit/dev
better colors and short song name
2 parents 237bba8 + be57fc7 commit 428d63a

2 files changed

Lines changed: 3 additions & 3 deletions

File tree

src/main.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -328,7 +328,7 @@ points.setUniform('rand', 0);
328328
points.setUniform('progress', 0);
329329
points.setUniform('artworkLoaded', 0);
330330
// points.setUniform('somecolor', colors.color2, 'vec3f');
331-
points.setStorageMap('chars', [15, 14, 8, 13, 19, 18], 'array<f32>')// TODO: setStorageMap doesn't work with u32 wrong sized
331+
points.setStorageMap('chars', strToCodes('Gravity Pulse'), 'array<f32>')// TODO: setStorageMap doesn't work with u32 wrong sized
332332
points.setStorageMap('message', strToCodes('Select a song to Play'), 'array<f32>')// TODO: setStorageMap doesn't work with u32 wrong sized
333333
points.setStorageMap('artworkColors', Array(16).fill(1), 'array<vec4f>');
334334
points.setStorage('variables', 'Variables');

src/renderpasses/renderpass0/frag.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -295,9 +295,9 @@ fn main(
295295
switch colorScheme {
296296
case 0, default { // default colorful
297297
audioWave = vec4f(lineMask, lineMask*audioX, lineMask*uvrRotate.x, 1);
298-
audioWave2 = vec4f(lineMask2, lineMask2*audioX2, lineMask2*uvrRotate.x, 1);
298+
audioWave2 = vec4f(lineMask2, lineMask2*audioX2, lineMask2*(1-uvrRotate.y), 1);
299299
progressBar = vec4f(1,audioX,uvrRotate.x,1) * progressBarMask;
300-
poligon = vec4f(1,.4 + .1 * c4, step(.5, c2) * .4,1) * poliMask;
300+
poligon = vec4f(1, .4 + .1 * c4, step(.5, c2) * .4, 1) * poliMask;
301301
stringColor = stringMask * mix(vec4(fusin(.132) , fusin(.586) ,0,1), vec4(1,.5, fusin(.7589633), 1), c0);
302302
stringColor2 = stringMask2 * mix( vec4( 1-vec3(fusin(.132) , fusin(.586), 0), 1), vec4(1-vec3(1,.5, fusin(.7589633)), 1), c0);
303303
}

0 commit comments

Comments
 (0)