Commit acbd32c
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Optimize GLSL/OSL
While fixing some issues with the rotate3d for my blender importer, I noticed that we can replace the matrix44 construction for just rotating a vector with Rodrigues' formula:
https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula
This PR makes that change. Fidelity test passes with successful results so there was no degradation.rotate3d using Rodrigues' rotation formula (#2890)1 parent afc09dd commit acbd32c
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