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Additive blending of surfaceshaders #2848

@sharktacos

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@sharktacos

Carrying over a discussion on Slack, I'd like to request additive blending of surfaceshaders: ND_add_surfaceshader. This is not physically correct, but the intention would for use in NPR rendering.

@niklasharrysson writes "We already have additive blending on BSDF and EDF level, so I think it would be straight forward to extend this to surfaceshader level as well if needed. At least for a naive implementation one could blend the BSDF and EDF components separately and join them into a new surfaceshader. Don't know if that's good enough though."

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