Recommendation
Currently there are various MaterialX support node definitions used to allow a 1:1 mapping between the MaterialX and Khronos representation of the glTF PBR shading model.
These are not officially documented anywhere. The recommendation is to do so as part of work the with the AOUSD Materials Working Group.
The node definitions can be found here.
This is based on discussion with @bowald and @jstone-lucasfilm and @ashwinbhat.
Recommendation
Currently there are various MaterialX support node definitions used to allow a 1:1 mapping between the MaterialX and Khronos representation of the glTF PBR shading model.
These are not officially documented anywhere. The recommendation is to do so as part of work the with the AOUSD Materials Working Group.
The node definitions can be found here.
This is based on discussion with @bowald and @jstone-lucasfilm and @ashwinbhat.