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UsdPreviewSurface metallic opacity handling different #2942

@ld-kerley

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@ld-kerley

There is a discrepancy with respect to how ND_UsdPreviewSurface_surfaceshader is handling opacity for materials where metallic is used.

It appears that the USD version is using opacity to weight the metallic component - but the MaterialX version is not when opacityMode is set to transparent.

test files

USD version

Image

MaterialX version

Image

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