Consolidate glTF PBR graph and remove GLSL override#2850
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jstone-lucasfilm merged 1 commit intoAcademySoftwareFoundation:mainfrom Apr 9, 2026
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This changelist consolidates the dielectric iridescence path in the glTF PBR shading graph, and removes the hand-authored GLSL graph override that is no longer needed. The following specific changes are included: - Restructure the dielectric iridescence path from `mix(layer(A, C), layer(B, C), w)` to `layer(mix(A, B, w), C)`, eliminating a duplicated layer node that was a workaround for earlier codegen limitations. - Remove the hand-authored GLSL graph override for `gltf_pbr`, as the `PremultipliedBsdfAddRefactor` pass now reproduces these optimizations automatically from the consolidated global graph.
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niklasharrysson
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Apr 8, 2026
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This looks good to me. Nice to get rid of that limitation!
kwokcb
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Apr 9, 2026
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This looks good to me as well.
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Great find, looks good to me. |
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This changelist consolidates the dielectric iridescence path in the glTF PBR shading graph, and removes the hand-authored GLSL graph override that is no longer needed. The following specific changes are included:
mix(layer(A, C), layer(B, C), w)tolayer(mix(A, B, w), C), eliminating a duplicated layer node that was a workaround for earlier codegen limitations.gltf_pbr, as thePremultipliedBsdfAddRefactorpass now reproduces these optimizations automatically from the consolidated global graph.