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Pull requests: AcademySoftwareFoundation/MaterialX

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Pull requests list

Add computeStructuralHash for shader graphs
#2976 opened Jun 11, 2026 by ashwinbhat Contributor Draft
Validate glTF data in CgltfLoader
#2975 opened Jun 10, 2026 by jstone-lucasfilm Member Loading…
Propose zero-weight BSDF layer semantics.
#2971 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Clarify unit-length PBR normal/tangent inputs.
#2969 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Fix 1.38 interface-bound input upgrade.
#2968 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Bind Slang direct light uniforms
#2967 opened Jun 9, 2026 by tdavidovicNV Contributor Loading…
Restore XML conformant logic for escaping < and > characters
#2965 opened Jun 8, 2026 by kwokcb Contributor Loading…
Resolve geompropvalue names through nested node graphs in HW codegen
#2957 opened May 29, 2026 by ld-kerley Contributor Loading…
UsdPreviewSurface opacityMode string input
#2955 opened May 28, 2026 by ld-kerley Contributor Loading…
Add UsdUVTexture v2.3 variant with vector4 scale and bias
#2944 opened May 21, 2026 by ld-kerley Contributor Loading…
Support token editing within GraphEditor UI devdays26
#2943 opened May 20, 2026 by mialana Contributor Loading…
Support glTF material occlusion in hardware surface shaders
#2940 opened May 18, 2026 by hybridherbst Contributor Loading…
Support multiple glTF UV sets
#2938 opened May 18, 2026 by hybridherbst Contributor Loading…
Add rasterizer displacement support
#2937 opened May 18, 2026 by hybridherbst Contributor Loading…
Improving NodeGraph::getNodeDef performance devdays26
#2933 opened May 15, 2026 by seang-ilm Contributor Loading…
Bug fix: make remap deterministic for degenerate input ranges
#2916 opened May 11, 2026 by bhouston Contributor Loading…
Bug fix: smoothstep should emulate glsl behavior in degenerate cases
#2915 opened May 11, 2026 by bhouston Contributor Loading…
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