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Stage v1.14.11.0 for release
Signed-off-by: Larry Gritz <lg@larrygritz.com>
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CHANGES.md

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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
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<!-- Copyright Contributors to the Open Shading Language Project. -->
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Release 1.14.11.0 (1 Jun 2026) -- compared to 1.14.10.0
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---------------------------------------------------------
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- *ShadingSystem*: Extend per-ShaderGroup complexity statistics: compile-time metrics are now stored as persistent ShaderGroup fields, exposed via `getattribute(group, "stat:compiled_active_layers")` etc., and `getstats()` emits a new "Shader compilation stats, post-optimized" section showing min/max/median and a ranked leaderboard for each metric (controlled by the existing "stat:rank_groups" option). Also adds `--print-group-stats` flag to `testshade`. [#2120](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2120)
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- *fix*: When a shader parameter is both interactive and connected, the connection now correctly takes precedence (previously the interactive trait incorrectly overrode it, causing writes into a read-only buffer). Fixed in both single-point and batch modes. [#2121](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2121) (by Chris Hellmuth)
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- *ci*: Various fixes for unexpected CI runner breakages: fmtlib master→main rename [#2103](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2103), wrong Windows-2025/MSVS2022 runner name [#2108](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2108), lock down 2023 container for OCIO stability [#2117](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2117).
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- *ci*: Remove deprecated Windows-2025 runner (now routes to Windows-2025+VS2026, which we already test). [#2114](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2114)
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- *ci*: Optimize OpenEXR CI build time; fix nightly-on-forks suppression for Windows jobs. [#2097](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2097)
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- *docs*: Add AI contribution policy document; update README, CONTRIBUTING, and pull request template with AI policy references; add AI coding assistant configuration. [#2099](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2099) [#2122](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2122)
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Release 1.14.10.0 (1 Apr 2026) -- compared to 1.14.9.0
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- *build*: Fix compilation with ld.lld [#2094](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2094) (by Sv. Lockal)

CMakeLists.txt

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cmake_minimum_required (VERSION 3.19)
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set (OSL_VERSION "1.14.10.0")
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set (OSL_VERSION "1.14.11.0")
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set (OSL_VERSION_OVERRIDE "" CACHE STRING
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"Version override (use with caution)!")
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mark_as_advanced (OSL_VERSION_OVERRIDE)

SECURITY.md

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## Reporting a Vulnerability
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If you think you've found a potential vulnerability in OSL, please report it
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by emailing the project administrators at
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[security@openshadinglanguage.org](security@openshadinglanguage.org). Only the
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project administrators have access to these messages. Include detailed steps to
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reproduce the issue, and any other information that could aid an
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investigation. Our policy is to respond to vulnerability reports within 14
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days.
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Our policy is to address critical security vulnerabilities rapidly and post
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patches as quickly as possible.
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to the maintainers. Include detailed steps to reproduce the issue, and any
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other information that could aid an investigation.
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The best way to report a vulnerability is to file a GitHub [security
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advisory](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/security/advisories/new).
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If that is not possible, it is also fine to email your report to
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security@openshadinglanguage.org. Only the project administrators have access
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to these reports.
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Our policy is to respond to vulnerability reports within 14 days, and to
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address critical security vulnerabilities rapidly and post patches as quickly
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as possible.
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## Other security features

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