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fix: check for errors in ShadingSystem::ReParameter() (#1998)
ShadingSystem() wasn't checking whether the offset returned by interactive_param_offset() was valid or not before performing the ReParameter() memcpy(). So, we could copy data to a location outside of a valid memory block and cause a crash.
Signed-off-by: Clifford Stein <cstein@imageworks.com>
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