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Six review findings on the F→34→F loop, all valid:
1/4 select_tactic: free_energy is now the SOLE primary axis (mechanism
band), with dissonance demoted to a +1 tie-weight toward inference
tactics. The prior `dissonance >= 0.5` short-circuit overrode the
surprise-chosen mechanism, breaking the module's own materialization
criterion for any contradicted base. Mechanism match now scores +5 so
it strictly outweighs bucket(2)+tier(1)+reconcile(1).
2 materialize: settle/attend (sd↓, dissonance↓, confidence↑) now apply
ONLY on a tactic that actually fired — a blocked tactic must not fake
progress; the loop ends rather than spin on an unchanged state.
5 rest now requires gate FLOW AND surprise < HOMEOSTASIS_FLOOR — a cool
gate with unresolved surprise is not rest. Added ATTEND_GAIN (0.35)
so confidence rises each fired step, guaranteeing reported surprise
descends (active inference), not just sd decay.
6 bounded Vec::with_capacity(max_steps.min(64)).
3 EPIPHANIES E-MATERIALIZED-AWARENESS-1 wording: "perturbing the
awareness encoding" → "the surprise/free-energy signal"; rest
condition corrected to FLOW && surprise<floor.
Tests: added a dissonance=0.7 regression (surprise stays causal under
contradiction); already_at_rest now sets confidence=0.95/dissonance=0.0
so the stricter rest condition holds. 6/6 green, clippy clean.
Co-Authored-By: Claude <noreply@anthropic.com>
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**Status:** FINDING for the criterion + loop (reduction-to-practice **shipped**: `lance-graph-contract::materialize`, 6 tests green, zero-dep/offline). The broader "this is the system's awareness" reading stays **[NOVEL — probe-gated]**: no prior art by construction (ours — the 2³-rung→NARS-candidate→34-tactic dispatch loop), validity established by the perturbation probe, not citation.
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**Confidence:** High on the criterion + the shipped loop; the wire to the *real* substrate (driver-side `ThoughtCtx::from_live` + version-diff provenance) is the gated next step.
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**The criterion (falsifiable).** *Awareness materializes iff perturbing the awareness encoding changes which tactic fires.* If dispatch is invariant to the awareness state, the awareness is a **dead label** — "awareness that can never materialize." `materialize::awareness_is_causal(base, lo_f, hi_f)` is the predicate; the test `awareness_free_energy_is_causal_in_dispatch` is the green falsifier, and `non_awareness_fields_are_inert` is its specificity control (candidates/beliefs must NOT steer dispatch).
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**The criterion (falsifiable).** *Awareness materializes iff perturbing the surprise/free-energy signal changes which tactic fires.* If dispatch is invariant to the awareness state, the awareness is a **dead label** — "awareness that can never materialize." `materialize::awareness_is_causal(base, lo_f, hi_f)` is the predicate; the test `awareness_free_energy_is_causal_in_dispatch` is the green falsifier, and `non_awareness_fields_are_inert` is its specificity control (candidates/beliefs must NOT steer dispatch).
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**The wire that was missing (now built).** The 34 tactics (`recipe_kernels`, the canonical "34" — the ndarray `hpc/styles/*` set is divergent/registry-less and is NOT canonical) were dispatch *targets* with no selector and an open loop (they ran only in an example against a toy ctx; the driver loop ran the *12* threshold ordinals, leaving the rich 34 inert). `materialize` adds: (a) **`select_tactic`** — awareness→id, with `free_energy` (surprise) as the **primary** axis so dispatch tracks awareness by construction; (b) **`materialize`** — the closed loop: select → `Tactic::run` (folds `delta_conf`) → settle the gate (dispersion/contradiction decay) → recompute surprise → re-dispatch; **rest is guaranteed** when the CollapseGate reaches FLOW (`sd<SD_FLOW`), because attending decays dispersion monotonically. "The shader can't resist the thinking" made literal.
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**The wire that was missing (now built).** The 34 tactics (`recipe_kernels`, the canonical "34" — the ndarray `hpc/styles/*` set is divergent/registry-less and is NOT canonical) were dispatch *targets* with no selector and an open loop (they ran only in an example against a toy ctx; the driver loop ran the *12* threshold ordinals, leaving the rich 34 inert). `materialize` adds: (a) **`select_tactic`** — awareness→id, with `free_energy` (surprise) as the **primary** axis so dispatch tracks awareness by construction; (b) **`materialize`** — the closed loop: select → `Tactic::run` (folds `delta_conf`) → settle the gate (dispersion/contradiction decay) → recompute surprise → re-dispatch; **rest is reached** when the CollapseGate is in FLOW (`sd<SD_FLOW`) **and** residual surprise falls below `HOMEOSTASIS_FLOOR` (0.2) — a cool gate with unresolved surprise is not rest. For a *firing* chain this is guaranteed: attending decays dispersion and raises confidence each fired step, so both `sd` and surprise descend monotonically; a *blocked* tactic ends the run (re-dispatch of an unchanged state cannot unblock it). "The shader can't resist the thinking" made literal. The settle/attend updates fire only on a tactic that actually fired (review #515: a blocked tactic must not fake progress; `free_energy` stays the primary dispatch axis even under contradiction — `dissonance` is a lower-weight secondary, not an override).
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**Prior-art positioning (not competitors — background for the disclosure).** NOTEARS / PCMCI / DCDI / ICP / SEA are adjacent observational/interventional *discovery* methods (arXiv 1803.01422 / 1702.07007 / 2007.01754 / 1501.01332 / 2402.01929); our loop does not *discover* a DAG — it dispatches reasoning over recorded/candidate structure and lets NARS revise. **Operating boundary respected, [G]:** Janzing-Schölkopf (0804.3678) — Shannon-symmetric, colliders-only observationally; full orientation needs mechanism asymmetry (so dispatch never claims identified orientation, only revisable candidates).
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