Commit db7bce8
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bake: classify teeth into the skeleton (toothless-skull fix)
Teeth (all 28 + both gingivae) are in the dataset, but tissue_of had no dental
category and teeth are not is_a bone in FMA (dentin/enamel, not skeletal element),
so every tooth fell through to the "flesh" default → layer 1 (skin). With skin off
(e.g. the skeleton view) the jaw bones showed but the teeth vanished — a toothless
skull. Add tooth/molar/incisor/canine/premolar/cuspid to the bone name-matcher so
teeth bucket with the skeleton (layer 4); gingiva stays flesh.
Bake-pipeline change — takes effect on the body re-bake (in progress).
Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RhpwkHGgia2TuDFvdnuQdE1 parent 2a7ac4a commit db7bce8
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