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➡️ Day 8: Introduction to Object-Oriented Programming (OOP)

Day 8 was a major step into modern programming paradigms. We learned about Object-Oriented Programming, a way to structure our code by creating our own custom data types using classes as blueprints.


⭐ Key Concepts Covered:

  • Classes and Objects: Understanding the difference between a class (a blueprint) and an object (an actual instance created from the blueprint).
  • The __init__() Method: A special "constructor" function that runs automatically when a new object is created to set up its initial state.
  • The self Keyword: How an object refers to its own attributes and methods.
  • Attributes: Variables that belong to an object and store its data (e.g., player.name).
  • Methods: Functions that belong to an object and define its behavior (e.g., player.take_damage()).

💡 Highlight Snippet:

# A class to represent a player in a game.
class Player:
    def __init__(self, name):
        self.name = name
        self.hp = 100
        self.inventory = []

    def take_damage(self, amount):
        """Reduces the player's HP."""
        self.hp -= amount
        if self.hp < 0:
            self.hp = 0
        print(f"{self.name} takes {amount} damage! Current HP: {self.hp}")

# Creating an object (instance) from the class
player1 = Player("Arin")
player1.take_damage(25)