Now titled 'Pizza Delivery System' with personal assets to reflect change of theme and 2D level design.
Pizza Delivery System is a game made by following GameDev.tv's 2D Unity Video Game Development course.
- WASD or arrow keys to drive.
- Find and deliver 6 packages scattered around the map.
- Once a package is picked up, deliver it to the customer (blue circles).
- Avoid crashing and pick up Energy bolts to give your company car a boost.
- Go to Releases on this repo page.
- Download the latest version.
- Extract files into a folder.
- Open the executable file.
- To exit game: Press
Alt-F4(sorry, there's no exit button yet).
Don't want to download? No problem!
Play on Web Browser via this link
This is my very first go around with game development in Unity, and I may come back to it later after completing more projects and courses in order to turn it into a usable minigame. Stopping here in order to...
- Add a basic tally system that keeps track of how many packages were delivered.
- Add a basic UI/Menu with options like Play, Settings, Quit.
- Add an end game/restart UI screen after all the packages are delivered.
- Use a pointer that guides the player to packages and their respective customers.
- Add a timer that starts after picking up the package.
- Bonus: Add emotes to represent customer's anger at certain time intervals.
- A way to lose the game by running out of time.
- Music and sound effects.
- More maps/levels (at least 4 more that increase in difficulty).
Licensed under [To be announced]