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docs/_includes/mathjax.html

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docs/functions/gradient_labyrinth.md

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* **Ill-Conditioning:** The ratio between the steepness of the walls and the slope of the floor is massive.
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* **Parameter Coupling:** Due to rotation, movement in $x$ requires a precise compensatory movement in $y$ to stay in the valley.
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* **Local Traps:** The floor is not smooth; optimizers must have enough energy (momentum) to hop over ridges but enough damping to stop at the global minimum.
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docs/functions/neural_canyon.md

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* **Manifold Navigation:** The optimizer must follow the curved $\tanh$ path.
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* **Vanishing Gradients:** Far from the center, the $\tanh$ curve is flat, providing very little gradient information about direction.
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* **Noise Tolerance:** The landscape is "rough." Algorithms without adaptive learning rates or momentum may settle in local minima surrounding the global solution.
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docs/functions/quantum_well.md

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* **Deceptive Gradient:** At the start (far from center), the gradient looks like a simple convex problem.
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* **Precision Docking:** As the optimizer nears $(0,0)$, it enters a field of deep local minima. It must find the specific hole at the origin, which is surrounded by nearly identical (but suboptimal) neighbors.
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* **Barrier Crossing:** Escaping a local minimum near the center requires climbing high barriers relative to the local gradient.
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