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59 lines (40 loc) · 1.17 KB
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Copy pathDynamic Cast.cpp
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59 lines (40 loc) · 1.17 KB
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#include <iostream>
#include<typeinfo>
using namespace std;
//Dynamic Cast
class Base {
public:
virtual void display() { cout << "Base class" << endl; }
};
class Derived : public Base {
public:
void display() override { cout << "Derived class" << endl; }
};
class Sibling1 : public Base {};
class Sibling2 : public Base {};
int main() {
Base* basePtr = new Derived(); // Base pointer pointing to Derived
// Downcasting
Derived* derivedPtr = dynamic_cast<Derived*>(basePtr);
if (derivedPtr) { // Check if the cast succeeded
derivedPtr->display();
} else {
cout << "Invalid cast!" << endl;
}
basePtr = new Sibling1();
// Cross-Casting
Sibling2* siblingPtr = dynamic_cast<Sibling2*>(basePtr); // Returns nullptr
Derived* dPtr = dynamic_cast<Derived*>(basePtr);
if (dPtr == nullptr) {
cout << "Invalid cast" << endl;
}
try {
Derived& dRef = dynamic_cast<Derived&>(*basePtr);
dRef.display();
} catch (const std::bad_cast& e) {
cout << "Invalid cast: " << e.what() << endl;
}
delete basePtr;
return 0;
}
//cout<<typeid(truncated).name();