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| 1 | +using System; |
| 2 | +using System.IO; |
| 3 | +using System.IO.Abstractions; |
| 4 | +using System.Text; |
| 5 | +using AnakinRaW.CommonUtilities.Hashing; |
| 6 | +using AnakinRaW.CommonUtilities.Testing; |
| 7 | +using AnakinRaW.CommonUtilities.Testing.Extensions; |
| 8 | +using Microsoft.Extensions.DependencyInjection; |
| 9 | +using PG.Commons; |
| 10 | +using PG.StarWarsGame.Engine.ErrorReporting; |
| 11 | +using PG.StarWarsGame.Engine.IO; |
| 12 | +using PG.StarWarsGame.Engine.Testing; |
| 13 | +using PG.StarWarsGame.Files.ALO; |
| 14 | +using PG.StarWarsGame.Files.MEG; |
| 15 | +using PG.StarWarsGame.Files.MTD; |
| 16 | +using PG.StarWarsGame.Files.XML; |
| 17 | +using Testably.Abstractions; |
| 18 | +using Xunit; |
| 19 | + |
| 20 | +namespace PG.StarWarsGame.Engine.Test; |
| 21 | + |
| 22 | +/// <summary> |
| 23 | +/// Base class for engine-bound repository tests. |
| 24 | +/// One concrete subclass per <see cref="GameEngineType"/> declares the engine via <see cref="Engine"/>; |
| 25 | +/// tests defined on the abstract per-category base classes (e.g. <c>GameRepositoryFileLookupTests</c>) are |
| 26 | +/// discovered through inheritance and run once per engine-specific subclass. |
| 27 | +/// </summary> |
| 28 | +public abstract class EngineRepositoryTestBase : TestBaseWithFileSystem |
| 29 | +{ |
| 30 | + /// <summary>The engine targeted by this test class. Each concrete leaf class declares its engine here.</summary> |
| 31 | + protected abstract GameEngineType Engine { get; } |
| 32 | + |
| 33 | + protected override void SetupServices(IServiceCollection serviceCollection) |
| 34 | + { |
| 35 | + base.SetupServices(serviceCollection); |
| 36 | + |
| 37 | + serviceCollection.AddSingleton<IHashingService>(sp => new HashingService(sp)); |
| 38 | + |
| 39 | + serviceCollection.SupportMTD(); |
| 40 | + serviceCollection.SupportMEG(); |
| 41 | + serviceCollection.SupportALO(); |
| 42 | + serviceCollection.SupportXML(); |
| 43 | + PetroglyphCommons.ContributeServices(serviceCollection); |
| 44 | + PetroglyphEngineServiceContribution.ContributeServices(serviceCollection); |
| 45 | + } |
| 46 | + |
| 47 | + protected override IFileSystem CreateFileSystem() |
| 48 | + { |
| 49 | + // Real file system is required to test integration |
| 50 | + // with PG.StarWarsGame.Engine.FileSystem |
| 51 | + return new RealFileSystem(); |
| 52 | + } |
| 53 | + |
| 54 | + /// <summary>Creates a builder bound to the test base's service provider.</summary> |
| 55 | + protected VirtualGameRepoBuilder CreateBuilder() |
| 56 | + { |
| 57 | + return new VirtualGameRepoBuilder(ServiceProvider); |
| 58 | + } |
| 59 | + |
| 60 | + /// <summary>Constructs an <see cref="IGameRepository"/> for this test class's <see cref="Engine"/>.</summary> |
| 61 | + /// <remarks>The returned repository is sealed against further MEG modifications, matching the engine-init lifecycle.</remarks> |
| 62 | + protected IGameRepository CreateRepository(VirtualGameRepo repo) |
| 63 | + => CreateRepository(Engine, repo, errorReporter: null); |
| 64 | + |
| 65 | + /// <summary>Constructs an <see cref="IGameRepository"/> for this test class's <see cref="Engine"/> with a custom error reporter |
| 66 | + /// to observe init-time assertions (e.g. <see cref="EngineAssertKind.FileNotFound"/> for missing patches).</summary> |
| 67 | + protected IGameRepository CreateRepository(VirtualGameRepo repo, IGameEngineErrorReporter? errorReporter) |
| 68 | + => CreateRepository(Engine, repo, errorReporter); |
| 69 | + |
| 70 | + /// <summary>Constructs an <see cref="IGameRepository"/> for an explicit engine. Use only when a test must |
| 71 | + /// exercise a non-current engine (e.g. asserting factory dispatch for another engine).</summary> |
| 72 | + protected IGameRepository CreateRepository(GameEngineType engine, VirtualGameRepo repo) |
| 73 | + => CreateRepository(engine, repo, errorReporter: null); |
| 74 | + |
| 75 | + private IGameRepository CreateRepository(GameEngineType engine, VirtualGameRepo repo, IGameEngineErrorReporter? errorReporter) |
| 76 | + { |
| 77 | + if (repo == null) |
| 78 | + throw new ArgumentNullException(nameof(repo)); |
| 79 | + |
| 80 | + var factory = new GameRepositoryFactory(ServiceProvider); |
| 81 | + var wrapper = new GameEngineErrorReporterWrapper(errorReporter); |
| 82 | + var gameRepo = factory.Create(engine, repo.GameLocations, wrapper); |
| 83 | + gameRepo.Seal(); |
| 84 | + return gameRepo; |
| 85 | + } |
| 86 | + |
| 87 | + /// <summary>Reads the stream to end as UTF-8 text and disposes it. Convenient for inspecting <c>OpenFile</c> results.</summary> |
| 88 | + protected static string ReadAll(Stream stream) |
| 89 | + { |
| 90 | + if (stream == null) |
| 91 | + throw new ArgumentNullException(nameof(stream)); |
| 92 | + |
| 93 | + using (stream) |
| 94 | + using (var reader = new StreamReader(stream, Encoding.UTF8)) |
| 95 | + return reader.ReadToEnd(); |
| 96 | + } |
| 97 | + |
| 98 | + /// <summary> |
| 99 | + /// Describes the repository facet under test and the fixtures used by the inherited |
| 100 | + /// <see cref="Lookup_IsCaseAndSeparatorInsensitive_AcrossFilesystemAndMeg"/> test. |
| 101 | + /// The default targets the base <see cref="IGameRepository"/>; derived classes override |
| 102 | + /// to target their specialized facet (Effects, Texture, Model). |
| 103 | + /// </summary> |
| 104 | + protected virtual RepositoryLookupSetup GetLookupSetup() => new( |
| 105 | + PopulateGame: g => |
| 106 | + { |
| 107 | + g.Write("Data/XML/Foo.xml", "fs-content"); |
| 108 | + g.WriteMeg("Data/Patch.meg", meg => meg.Add("Data/Audio/Bar.wav", "meg-content")); |
| 109 | + }, |
| 110 | + SelectRepository: gameRepo => gameRepo, |
| 111 | + FilesystemLookup: "Data/XML/Foo.xml", |
| 112 | + FilesystemContent: "fs-content", |
| 113 | + MegLookup: "Data/Audio/Bar.wav", |
| 114 | + MegContent: "meg-content"); |
| 115 | + |
| 116 | + /// <summary> |
| 117 | + /// Sanity check that lookups through the engine layer remain case- and separator-insensitive for both |
| 118 | + /// filesystem-backed and MEG-backed files, against whichever <see cref="IRepository"/> facet the |
| 119 | + /// derived class exercises. |
| 120 | + /// </summary> |
| 121 | + /// <remarks> |
| 122 | + /// Defined on the base class so xUnit discovers it in every concrete repository-test class. Case shuffling |
| 123 | + /// uses <see cref="StringExtensions.ShuffleCasing(string)"/>; separator shuffling uses a seeded local |
| 124 | + /// <see cref="Random"/> so a separator-related failure stays reproducible. |
| 125 | + /// </remarks> |
| 126 | + [Fact] |
| 127 | + public void Lookup_IsCaseAndSeparatorInsensitive_AcrossFilesystemAndMeg() |
| 128 | + { |
| 129 | + var setup = GetLookupSetup(); |
| 130 | + |
| 131 | + using var virt = CreateBuilder() |
| 132 | + .WithGame(setup.PopulateGame) |
| 133 | + .Build(); |
| 134 | + var gameRepo = CreateRepository(virt); |
| 135 | + var repoUnderTest = setup.SelectRepository(gameRepo); |
| 136 | + |
| 137 | + var separatorRandom = new Random(42); |
| 138 | + for (var i = 0; i < 32; i++) |
| 139 | + { |
| 140 | + var fsVariant = JitterSeparators(string.ShuffleCasing(setup.FilesystemLookup), separatorRandom); |
| 141 | + var megVariant = JitterSeparators(string.ShuffleCasing(setup.MegLookup), separatorRandom); |
| 142 | + |
| 143 | + Assert.True(repoUnderTest.FileExists(fsVariant), $"Filesystem variant '{fsVariant}' should resolve."); |
| 144 | + Assert.True(repoUnderTest.FileExists(megVariant), $"MEG variant '{megVariant}' should resolve."); |
| 145 | + Assert.Equal(setup.FilesystemContent, ReadAll(repoUnderTest.OpenFile(fsVariant))); |
| 146 | + Assert.Equal(setup.MegContent, ReadAll(repoUnderTest.OpenFile(megVariant))); |
| 147 | + } |
| 148 | + } |
| 149 | + |
| 150 | + private static string JitterSeparators(string path, Random random) |
| 151 | + { |
| 152 | + var chars = path.ToCharArray(); |
| 153 | + for (var i = 0; i < chars.Length; i++) |
| 154 | + { |
| 155 | + if (chars[i] == '/' || chars[i] == '\\') |
| 156 | + chars[i] = random.Next(2) == 0 ? '/' : '\\'; |
| 157 | + } |
| 158 | + return new string(chars); |
| 159 | + } |
| 160 | +} |
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