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.github/workflows/release.yml

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# Change into the artifacts directory to avoid including the directory itself in the zip archive
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working-directory: ./releases/net8.0
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run: zip -r ../ModVerify-Net8.zip .
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- name: Rename .NET Framework executable
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run: mv ./releases/net48/ModVerify.CliApp.exe ./releases/net48/ModVerify.exe
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- uses: dotnet/nbgv@v0.4.2
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id: nbgv
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- name: Create GitHub release

README.md

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You can also run the tool with command line arguments to adjust the tool to your needs.
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To see all available options, open the command line and type:
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To see all available options, especially if you have custom folder setups, open the command line and type:
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```bash
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ModVerify.exe --help

src/ModVerify.CliApp/ExtensionMethods.cs

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using PG.StarWarsGame.Engine;
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using PG.StarWarsGame.Infrastructure.Games;
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namespace ModVerify.CliApp;
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namespace AET.ModVerifyTool;
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internal static class ExtensionMethods
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{
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using PG.StarWarsGame.Infrastructure.Games;
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namespace ModVerify.CliApp;
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namespace AET.ModVerifyTool.GameFinder;
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internal record GameFinderResult(IGame Game, IGame? FallbackGame);

src/ModVerify.CliApp/GameFinderService.cs renamed to src/ModVerify.CliApp/GameFinder/GameFinderService.cs

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using PG.StarWarsGame.Infrastructure.Services.Dependencies;
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using PG.StarWarsGame.Infrastructure.Services.Detection;
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namespace ModVerify.CliApp;
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namespace AET.ModVerifyTool.GameFinder;
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internal class GameFinderService
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{
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using PG.StarWarsGame.Infrastructure.Games;
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namespace ModVerify.CliApp;
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namespace AET.ModVerifyTool;
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internal class GameNotFoundException(string message) : GameException(message);

src/ModVerify.CliApp/ModSelectionResult.cs

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src/ModVerify.CliApp/ModSelectors/AutomaticModSelector.cs

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using System.Diagnostics;
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using System.Globalization;
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using System.IO.Abstractions;
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using AET.ModVerifyTool.GameFinder;
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using AET.ModVerifyTool.Options;
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using EawModinfo.Model;
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using EawModinfo.Spec;
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using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.Logging;
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using ModVerify.CliApp.Options;
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using PG.StarWarsGame.Engine;
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using PG.StarWarsGame.Infrastructure;
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using PG.StarWarsGame.Infrastructure.Games;
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using PG.StarWarsGame.Infrastructure.Mods;
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using PG.StarWarsGame.Infrastructure.Services;
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using PG.StarWarsGame.Infrastructure.Services.Dependencies;
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namespace ModVerify.CliApp.ModSelectors;
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namespace AET.ModVerifyTool.ModSelectors;
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internal class AutomaticModSelector(IServiceProvider serviceProvider) : ModSelectorBase(serviceProvider)
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{

src/ModVerify.CliApp/ModSelectors/ConsoleModSelector.cs

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using System;
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using System.Collections.Generic;
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using AET.ModVerifyTool.GameFinder;
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using AET.ModVerifyTool.Options;
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using EawModinfo.Spec;
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using ModVerify.CliApp.Options;
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using PG.StarWarsGame.Engine;
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using PG.StarWarsGame.Infrastructure;
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using PG.StarWarsGame.Infrastructure.Mods;
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namespace ModVerify.CliApp.ModSelectors;
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namespace AET.ModVerifyTool.ModSelectors;
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internal class ConsoleModSelector(IServiceProvider serviceProvider) : ModSelectorBase(serviceProvider)
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{

src/ModVerify.CliApp/ModSelectors/IModSelector.cs

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using ModVerify.CliApp.Options;
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using AET.ModVerifyTool.Options;
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using PG.StarWarsGame.Engine;
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using PG.StarWarsGame.Infrastructure;
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namespace ModVerify.CliApp.ModSelectors;
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namespace AET.ModVerifyTool.ModSelectors;
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internal interface IModSelector
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{

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