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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.IO.Abstractions; |
| 4 | +using System.Runtime.InteropServices; |
| 5 | +using PG.StarWarsGame.Engine.IO; |
| 6 | +using PG.StarWarsGame.Engine.Utilities; |
| 7 | +using Testably.Abstractions; |
| 8 | +using Xunit; |
| 9 | + |
| 10 | +namespace PG.StarWarsGame.Engine.FileSystem.Test.IO.FileExistStrategies; |
| 11 | + |
| 12 | +public abstract class FileExistsStrategyTestBase : TestBaseWithPGFileSystem, IDisposable |
| 13 | +{ |
| 14 | + private readonly List<string> _tempDirs = []; |
| 15 | + |
| 16 | + protected override IFileSystem CreateFileSystem() |
| 17 | + { |
| 18 | + return new RealFileSystem(); |
| 19 | + } |
| 20 | + |
| 21 | + protected abstract override void ConfigureStrategy(PetroglyphFileSystem fs); |
| 22 | + |
| 23 | + protected virtual void AssertResolvedPath(string expectedOnDiskPath, string actualResult) |
| 24 | + { |
| 25 | + var expected = expectedOnDiskPath.Replace('\\', FileSystem.Path.DirectorySeparatorChar).Replace('/', FileSystem.Path.DirectorySeparatorChar); |
| 26 | + var actual = actualResult.Replace('\\', FileSystem.Path.DirectorySeparatorChar).Replace('/', FileSystem.Path.DirectorySeparatorChar); |
| 27 | + var ignoreCase = RuntimeInformation.IsOSPlatform(OSPlatform.Windows); |
| 28 | + Assert.Equal(expected, actual, ignoreCase: ignoreCase); |
| 29 | + } |
| 30 | + |
| 31 | + public virtual void Dispose() |
| 32 | + { |
| 33 | + foreach (var dir in _tempDirs) |
| 34 | + { |
| 35 | + try |
| 36 | + { |
| 37 | + if (FileSystem.Directory.Exists(dir)) |
| 38 | + FileSystem.Directory.Delete(dir, recursive: true); |
| 39 | + } |
| 40 | + catch |
| 41 | + { |
| 42 | + // Ignore |
| 43 | + } |
| 44 | + } |
| 45 | + GC.SuppressFinalize(this); |
| 46 | + } |
| 47 | + |
| 48 | + protected string NewTempDir() |
| 49 | + { |
| 50 | + var dir = FileSystem.Path.Combine(FileSystem.Path.GetTempPath(), Guid.NewGuid().ToString()); |
| 51 | + FileSystem.Directory.CreateDirectory(dir); |
| 52 | + _tempDirs.Add(dir); |
| 53 | + return dir; |
| 54 | + } |
| 55 | + |
| 56 | + // --------------------------------------------------------------------------------------------- |
| 57 | + // Shared tests — every strategy must satisfy. |
| 58 | + // --------------------------------------------------------------------------------------------- |
| 59 | + |
| 60 | + [Theory] |
| 61 | + [InlineData("/gameDir")] |
| 62 | + [InlineData(null)] |
| 63 | + public void FileExists_ExistingFullyQualifiedFile_ReturnsTrue(string? gameDir) |
| 64 | + { |
| 65 | + var dir = NewTempDir(); |
| 66 | + var file = FileSystem.Path.Combine(dir, "tmp.dat"); |
| 67 | + FileSystem.File.WriteAllText(file, "x"); |
| 68 | + |
| 69 | + var fullGameDir = gameDir is null ? null : FileSystem.Path.GetFullPath(gameDir); |
| 70 | + |
| 71 | + var sb = new ValueStringBuilder(); |
| 72 | + var exists = PgFileSystem.FileExists(file.AsSpan(), ref sb, fullGameDir.AsSpan()); |
| 73 | + |
| 74 | + Assert.True(exists); |
| 75 | + AssertResolvedPath(file, sb.ToString()); |
| 76 | + } |
| 77 | + |
| 78 | + [Theory] |
| 79 | + [InlineData("/gameDir")] |
| 80 | + [InlineData(null)] |
| 81 | + public void FileExists_NonExistingFullyQualifiedFile_ReturnsFalse(string? gameDir) |
| 82 | + { |
| 83 | + var missing = FileSystem.Path.Combine(FileSystem.Path.GetTempPath(), Guid.NewGuid().ToString()); |
| 84 | + |
| 85 | + var fullGameDir = gameDir is null ? null : FileSystem.Path.GetFullPath(gameDir); |
| 86 | + |
| 87 | + var exists = FileExists(missing.AsSpan(), fullGameDir.AsSpan()); |
| 88 | + |
| 89 | + Assert.False(exists); |
| 90 | + } |
| 91 | + |
| 92 | + [Fact] |
| 93 | + public void FileExists_RelativePathUnderGameDirectory_ReturnsTrue() |
| 94 | + { |
| 95 | + var dir = NewTempDir(); |
| 96 | + var file = FileSystem.Path.Combine(dir, "test.txt"); |
| 97 | + FileSystem.File.WriteAllText(file, "x"); |
| 98 | + |
| 99 | + var sb = new ValueStringBuilder(); |
| 100 | + var exists = PgFileSystem.FileExists("test.txt".AsSpan(), ref sb, dir.AsSpan()); |
| 101 | + |
| 102 | + Assert.True(exists); |
| 103 | + AssertResolvedPath(file, sb.ToString()); |
| 104 | + } |
| 105 | + |
| 106 | + [Fact] |
| 107 | + public void FileExists_GameDirectoryWithTrailingSeparator_ReturnsTrue() |
| 108 | + { |
| 109 | + var dir = NewTempDir(); |
| 110 | + var dirWithTrailing = dir + FileSystem.Path.DirectorySeparatorChar; |
| 111 | + var file = FileSystem.Path.Combine(dir, "test.txt"); |
| 112 | + FileSystem.File.WriteAllText(file, "x"); |
| 113 | + |
| 114 | + var sb = new ValueStringBuilder(); |
| 115 | + var exists = PgFileSystem.FileExists("test.txt".AsSpan(), ref sb, dirWithTrailing.AsSpan()); |
| 116 | + |
| 117 | + Assert.True(exists); |
| 118 | + AssertResolvedPath(file, sb.ToString()); |
| 119 | + } |
| 120 | + |
| 121 | + [Fact] |
| 122 | + public void FileExists_MissingIntermediateDirectory_ReturnsFalse() |
| 123 | + { |
| 124 | + var dir = NewTempDir(); |
| 125 | + // Create dir/a/c.txt — note: no "b" intermediate. |
| 126 | + FileSystem.Directory.CreateDirectory(FileSystem.Path.Combine(dir, "a")); |
| 127 | + FileSystem.File.WriteAllText(FileSystem.Path.Combine(dir, "a", "c.txt"), "x"); |
| 128 | + |
| 129 | + var exists = FileExists("a/b/c.txt".AsSpan(), dir.AsSpan()); |
| 130 | + |
| 131 | + Assert.False(exists); |
| 132 | + } |
| 133 | + |
| 134 | + [Fact] |
| 135 | + public void FileExists_FullyQualifiedPathOutsideGameDirectory_ReturnsTrue() |
| 136 | + { |
| 137 | + var root = NewTempDir(); |
| 138 | + var gameDir = FileSystem.Path.Combine(root, "game"); |
| 139 | + var otherDir = FileSystem.Path.Combine(root, "other", "DATA"); |
| 140 | + FileSystem.Directory.CreateDirectory(gameDir); |
| 141 | + FileSystem.Directory.CreateDirectory(otherDir); |
| 142 | + var file = FileSystem.Path.Combine(otherDir, "FILE.TXT"); |
| 143 | + FileSystem.File.WriteAllText(file, "x"); |
| 144 | + |
| 145 | + // Pass a fully-qualified path with mismatched casing for the leaf; gameDir is unrelated. |
| 146 | + var input = FileSystem.Path.Combine(FileSystem.Path.GetDirectoryName(otherDir)!, "data", "file.txt"); |
| 147 | + |
| 148 | + var sb = new ValueStringBuilder(); |
| 149 | + var exists = PgFileSystem.FileExists(input.AsSpan(), ref sb, gameDir.AsSpan()); |
| 150 | + |
| 151 | + Assert.True(exists); |
| 152 | + AssertResolvedPath(file, sb.ToString()); |
| 153 | + } |
| 154 | + |
| 155 | + [Fact] |
| 156 | + public void FileExists_DotSegmentInInputPath_ReturnsTrue() |
| 157 | + { |
| 158 | + var dir = NewTempDir(); |
| 159 | + FileSystem.Directory.CreateDirectory(FileSystem.Path.Combine(dir, "DATA")); |
| 160 | + var file = FileSystem.Path.Combine(dir, "DATA", "FILE.TXT"); |
| 161 | + FileSystem.File.WriteAllText(file, "x"); |
| 162 | + |
| 163 | + // Leading "./" plus mismatched casing — the dispatcher must normalize the dot away. |
| 164 | + var sb = new ValueStringBuilder(); |
| 165 | + var exists = PgFileSystem.FileExists(@".\DATA\file.txt".AsSpan(), ref sb, dir.AsSpan()); |
| 166 | + |
| 167 | + Assert.True(exists); |
| 168 | + AssertResolvedPath(file, sb.ToString()); |
| 169 | + } |
| 170 | + |
| 171 | + [Fact] |
| 172 | + public void FileExists_DotDotSegmentInInputPath_ReturnsTrue() |
| 173 | + { |
| 174 | + var dir = NewTempDir(); |
| 175 | + FileSystem.Directory.CreateDirectory(FileSystem.Path.Combine(dir, "DATA")); |
| 176 | + var file = FileSystem.Path.Combine(dir, "DATA", "FILE.TXT"); |
| 177 | + FileSystem.File.WriteAllText(file, "x"); |
| 178 | + |
| 179 | + // Other/.. cancels out so the dispatcher must resolve to dir/DATA/file.txt. |
| 180 | + var sb = new ValueStringBuilder(); |
| 181 | + var exists = PgFileSystem.FileExists(@"Other\..\DATA\file.txt".AsSpan(), ref sb, dir.AsSpan()); |
| 182 | + |
| 183 | + Assert.True(exists); |
| 184 | + AssertResolvedPath(file, sb.ToString()); |
| 185 | + } |
| 186 | + |
| 187 | + [Theory] |
| 188 | + // Resolves to the game directory itself. |
| 189 | + [InlineData(".")] |
| 190 | + [InlineData("./")] |
| 191 | + [InlineData(@".\")] |
| 192 | + // Resolves to a subdirectory. |
| 193 | + [InlineData("Data")] |
| 194 | + [InlineData("Data/")] |
| 195 | + [InlineData(@"Data\")] |
| 196 | + [InlineData("Data/.")] |
| 197 | + [InlineData("Data/./")] |
| 198 | + [InlineData(@"Data\.\")] |
| 199 | + // Resolves to a deeper subdirectory (with case-folded variant). |
| 200 | + [InlineData("Data/foo")] |
| 201 | + [InlineData("DATA/FOO")] |
| 202 | + public void FileExists_PathResolvesToDirectory_ReturnsFalse(string input) |
| 203 | + { |
| 204 | + var dir = NewTempDir(); |
| 205 | + FileSystem.Directory.CreateDirectory(FileSystem.Path.Combine(dir, "Data", "foo")); |
| 206 | + |
| 207 | + var exists = FileExists(input.AsSpan(), dir.AsSpan()); |
| 208 | + |
| 209 | + Assert.False(exists); |
| 210 | + } |
| 211 | + |
| 212 | + [Theory] |
| 213 | + [InlineData("test.txt", "TEST.txt")] |
| 214 | + [InlineData("dir/test.txt", "DIR/TEST.txt")] |
| 215 | + [InlineData("a/b/c.txt", "A/B/C.txt")] |
| 216 | + [InlineData("A/B/C.txt", "a/b/c.txt")] |
| 217 | + [InlineData("a/B/c.txt", "A/b/C.txt")] |
| 218 | + [InlineData("a/B/C.txt", "a/B/c.txt")] |
| 219 | + [InlineData("a/b/C/D.txt", "a/b/c/d.txt")] |
| 220 | + public void FileExists_AnyCasing_ReturnsTrue(string inputPath, string actualPathOnDisk) |
| 221 | + { |
| 222 | + var dir = NewTempDir(); |
| 223 | + var fullOnDisk = FileSystem.Path.Combine(dir, actualPathOnDisk.Replace('/', FileSystem.Path.DirectorySeparatorChar)); |
| 224 | + var fullOnDiskParent = FileSystem.Path.GetDirectoryName(fullOnDisk); |
| 225 | + if (fullOnDiskParent != null) |
| 226 | + FileSystem.Directory.CreateDirectory(fullOnDiskParent); |
| 227 | + FileSystem.File.WriteAllText(fullOnDisk, "x"); |
| 228 | + |
| 229 | + var sb = new ValueStringBuilder(); |
| 230 | + var exists = PgFileSystem.FileExists(inputPath.AsSpan(), ref sb, dir.AsSpan()); |
| 231 | + |
| 232 | + Assert.True(exists); |
| 233 | + AssertResolvedPath(fullOnDisk, sb.ToString()); |
| 234 | + } |
| 235 | +} |
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