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Copy file name to clipboardExpand all lines: indra/newview/app_settings/settings_alchemy.xml
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderAvatarShadowDetail</key>
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<map>
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<key>Comment</key>
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<string>Which avatar passes cast shadows. 0 = opaque only, 1 = opaque + alpha mask, 2 = full (also alpha blend). Lower values speed up crowd scenes by skipping the expensive alpha-blend avatar shadow pass across all cascades.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>S32</string>
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<key>Value</key>
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<integer>2</integer>
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</map>
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<key>RenderShadowCullMode</key>
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<map>
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<key>Comment</key>
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<string>How sun shadow cascades are culled. 0 = cull and sort each cascade separately (default). 1 = cull and sort once against a frustum spanning all cascades, sharing the result (less CPU per frame, more GPU vertex work per cascade). Experimental.</string>
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