-
Notifications
You must be signed in to change notification settings - Fork 83
Expand file tree
/
Copy pathBaseLib.csproj
More file actions
141 lines (124 loc) · 7.21 KB
/
Copy pathBaseLib.csproj
File metadata and controls
141 lines (124 loc) · 7.21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
<Project Sdk="Godot.NET.Sdk/4.5.1">
<Import Project=".\local.props" Condition="Exists('.\local.props')"/>
<Import Project=".\Sts2PathDiscovery.props"/>
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>true</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppOutputBase>$(MSBuildProjectDirectory)\</AppOutputBase>
<PathMap>$(AppOutputBase)=.\</PathMap>
<GodotDisabledSourceGenerators>GodotPluginsInitializer</GodotDisabledSourceGenerators>
<LangVersion>14</LangVersion>
</PropertyGroup>
<!-- NuGet Package Configuration -->
<PropertyGroup>
<IsPackable>true</IsPackable>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<OutputPath>publish/</OutputPath>
<PackageId>Alchyr.Sts2.BaseLib</PackageId>
<Title>BaseLib-StS2</Title>
<Description>Mod for Slay the Spire 2 providing utilities and features for other mods.</Description>
<Version>3.3.4</Version>
<Authors>Alchyr</Authors>
<PackageReleaseNotes>Fix for temp powers on main branch</PackageReleaseNotes>
<PackageTags>c#</PackageTags>
<NoWarn>$(NoWarn);NU5128;MSB3270</NoWarn>
<RepositoryUrl>https://github.com/Alchyr/BaseLib-StS2</RepositoryUrl>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<PackageReadmeFile>README.md</PackageReadmeFile>
<IncludeBuildOutput>true</IncludeBuildOutput>
<SuppressDependenciesWhenPacking>true</SuppressDependenciesWhenPacking>
<LocalizeTemplates>false</LocalizeTemplates>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<DocumentationFile>$(MSBuildProjectDirectory)/$(OutputPath)$(MSBuildProjectName).xml</DocumentationFile>
</PropertyGroup>
<!-- Sts2Path / Sts2DataDir: Sts2PathDiscovery.props (+ optional local.props). GodotPath in local.props for .pck export. -->
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(Sts2DataDir)/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="sts2">
<HintPath>$(Sts2DataDir)/sts2.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="SmartFormat">
<HintPath>$(Sts2DataDir)/SmartFormat.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Steamworks">
<HintPath>$(Sts2DataDir)/Steamworks.NET.dll</HintPath>
<Private>false</Private>
</Reference>
<PackageReference Include="Krafs.Publicizer" Version="2.3.0" PrivateAssets="All"/>
</ItemGroup>
<ItemGroup>
<Publicize Include="sts2" IncludeVirtualMembers="false" IncludeCompilerGeneratedMembers="false" />
</ItemGroup>
<ItemGroup>
<None Include="$(MSBuildProjectName)\**" />
<None Include="LICENSE.txt" />
<None Include="project.godot" />
<None Include="README.md" Pack="true" PackagePath="/"/>
<None Include=".gitignore" />
<None Include="local.props" Condition="Exists('local.props')" Pack="false" CopyToOutputDirectory="Never" />
<None Include="local.props.template" />
<None Include="Sts2PathDiscovery.props" />
<None Include="Notes.txt" />
<None Include="export_presets.cfg" />
<None Include="BaseLib.json" />
<None Include="Publish/**/*" />
<None Include="**/*.gd" />
</ItemGroup>
<ItemGroup>
<!-- For including in .nupkg for template to auto export to mods folder -->
<Content Condition="Exists('build\BaseLib.props')" Include="build\BaseLib.props" PackagePath="/Content/" />
<Content Condition="Exists('build\BaseLib.pck')" Include="build\$(MSBuildProjectName).pck" PackagePath="/Content/" />
<Content Include="$(MSBuildProjectName).json" PackagePath="/Content/" />
</ItemGroup>
<Target Name="UpdateManifestVersion" BeforeTargets="BeforeBuild">
<PropertyGroup>
<ManifestPath>$(MSBuildProjectName).json</ManifestPath>
</PropertyGroup>
<PropertyGroup>
<OldContent>$([System.IO.File]::ReadAllText($(ManifestPath)))</OldContent>
<NewContent>$([System.Text.RegularExpressions.Regex]::Replace($(OldContent), '("version":\s*")[^"]*', '$1v$(Version)'))</NewContent>
</PropertyGroup>
<WriteLinesToFile
Condition="'$(OldContent)' != '$(NewContent)'"
File="$(ManifestPath)"
Lines="$(NewContent)"
Overwrite="true"
Encoding="UTF-8" />
<Message Condition="'$(OldContent)' != '$(NewContent)'"
Text="Updated mod_manifest.json to version $(Version)"
Importance="high" />
</Target>
<Target Name="CopyToModsFolderOnBuild" AfterTargets="AfterBuild">
<Message Text="Copying .dll and manifest to mods folder ($(ModsPath))." Importance="high" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(ModsPath)$(MSBuildProjectName)/" />
<Copy SourceFiles="$(MSBuildProjectName).json" DestinationFolder="$(ModsPath)$(MSBuildProjectName)/" />
</Target>
<Target Name="CopyToUploadFolderOnBuild" AfterTargets="AfterBuild" Condition="'$(UploadBuild)' == 'true'">
<Message Text="Copying .dll and manifest to upload location folder ($(Sts2Path)/mod_upload/$(MSBuildProjectName)/content/$(MSBuildProjectName))." Importance="high" />
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(Sts2Path)/mod_upload/$(MSBuildProjectName)/content/$(MSBuildProjectName)/" />
<Copy SourceFiles="$(MSBuildProjectName).json" DestinationFolder="$(Sts2Path)/mod_upload/$(MSBuildProjectName)/content/$(MSBuildProjectName)/" />
</Target>
<Target Name="GodotPublish" AfterTargets="Publish" Condition="'$(GodotPath)' != '' and Exists('$(GodotPath)') and '$(IsInnerGodotExport)' != 'true'">
<Message Text="Exporting Godot .pck to build folder" Importance="high"/>
<Exec Command=""$(GodotPath)" --headless --export-pack "BasicExport" "build/$(MSBuildProjectName).pck""
EnvironmentVariables="IsInnerGodotExport=true;MSBUILDDISABLENODEREUSE=1"
ContinueOnError="WarnAndContinue"/>
<Message Text="Copying Godot .pck to mods folder" Importance="high"/>
<Copy SourceFiles="build/$(MSBuildProjectName).pck" DestinationFolder="$(ModsPath)$(MSBuildProjectName)/" />
</Target>
<Target Name="CopyGodotPackToUploadFolder" AfterTargets="GodotPublish" Condition="'$(UploadBuild)' == 'true'">
<Message Text="Copying .pck to upload location folder." Importance="high" />
<Copy SourceFiles="build/$(MSBuildProjectName).pck" DestinationFolder="$(Sts2Path)/mod_upload/$(MSBuildProjectName)/content/$(MSBuildProjectName)/" />
</Target>
<Target Name="GodotPublishSkipped" AfterTargets="Publish" Condition="'$(GodotPath)' == '' or !Exists('$(GodotPath)')">
<Message Text="Skipping Godot .pck export: set GodotPath in local.props — see local.props.template." Importance="high"/>
</Target>
</Project>