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Merge pull request #12 from AleksElixir/Folders-Notmine
Folders notmine
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.github/assets/bongocat.gif

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.github/assets/dino.png

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.github/assets/kurukuru.gif

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.github/assets/logo.svg

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.github/assets/pam.d/fprint

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#%PAM-1.0
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auth required pam_fprintd.so max-tries=1

.github/assets/pam.d/passwd

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#%PAM-1.0
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auth required pam_faillock.so preauth
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auth [success=1 default=bad] pam_unix.so nullok
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auth [default=die] pam_faillock.so authfail
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auth required pam_faillock.so authsucc
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#version 440
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layout(location = 0) in vec2 qt_TexCoord0;
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layout(location = 0) out vec4 fragColor;
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layout(std140, binding = 0) uniform buf {
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// qt_Matrix and qt_Opacity must always be both present
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// if the built-in vertex shader is used.
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mat4 qt_Matrix;
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float qt_Opacity;
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};
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layout(binding = 1) uniform sampler2D source;
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layout(binding = 2) uniform sampler2D maskSource;
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void main()
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{
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fragColor = texture(source, qt_TexCoord0.st) * (texture(maskSource, qt_TexCoord0.st).a) * qt_Opacity;
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}
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.github/assets/wrap_term_launch.sh

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#!/usr/bin/env sh
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cat ~/.local/state/caelestia/sequences.txt 2>/dev/null
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exec "$@"

.github/components/Anim.qml

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import qs.config
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import QtQuick
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NumberAnimation {
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duration: Appearance.anim.durations.normal
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easing.type: Easing.BezierSpline
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easing.bezierCurve: Appearance.anim.curves.standard
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}

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