Even with the spawn disabled, Enderiophages will still spawn and cause Ender Flu, which will, of course, cause them to spawn again. This is a real problem when playing a modpack that is Minecolonies-based since your colonists can also be attacked and infected.
Why does setting the spawn to 0, which should mean disabled, not work?
Even with the spawn disabled, Enderiophages will still spawn and cause Ender Flu, which will, of course, cause them to spawn again. This is a real problem when playing a modpack that is Minecolonies-based since your colonists can also be attacked and infected.
Why does setting the spawn to 0, which should mean disabled, not work?