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28 changes: 1 addition & 27 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,27 +1 @@
<img src="https://user-images.githubusercontent.com/12676257/137376396-a758fd67-5b6a-4a95-8a51-3aa7a22dc540.png" width="128" height="128" />

[![CurseForge downloads](http://cf.way2muchnoise.eu/full_264231_downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons)

# Ice and Fire

Ice and Fire is a minecraft mod created by Raptorfarian and Alexthe666 which adds various mythical creatures like dragons, hypogriffs, faries and many more to the game!

## Reporting issues
If you encounter any bugs or problems with the mod you can open an issue [here](https://github.com/Alex-the-666/Ice_and_Fire/issues).
**Please make sure that the issue you are encountering hasn't been reported yet.**
You can do this by using the search tool.

Make sure to carefully read and follow the issue template. Issues that are duplicates or don't contain the necessary information to triage and debug it may be closed.
### **Please post your suggestions over [here](https://github.com/Alex-the-666/Ice-and-Fire-Suggestions/issues)**

## Community
[![Discord chat](https://img.shields.io/badge/chat%20on-discord-7289DA?logo=discord&logoColor=white)](https://discord.gg/WfumvTg)

We have an official Ice and Fire [discord community](https://discord.gg/WfumvTg). By joining you can:
- Be notified whenever a new version of the mod get's released
- Find servers that have ice and Fire installed
- Get help if you have any issues
- ... and much more!
# FAQ
Please take a look at the wiki pages on [fandom](https://ice-and-fire-mod.fandom.com/wiki/Frequently_asked_questions) and [github](https://github.com/Alex-the-666/Ice_and_Fire/wiki)

It's just a simple fix for some armor values ​​that are incorrect.
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Expand Up @@ -40,7 +40,7 @@ public enum EnumDragonArmor {

public static void initArmors() {
for (int i = 0; i < EnumDragonArmor.values().length; i++) {
EnumDragonArmor.values()[i].armorMaterial = new IafArmorMaterial("iceandfire:armor_dragon_scales" + (i + 1), 36, new int[]{5, 7, 9, 5}, 15, SoundEvents.ARMOR_EQUIP_CHAIN, 2);
EnumDragonArmor.values()[i].armorMaterial = new IafArmorMaterial("iceandfire:armor_dragon_scales" + (i + 1), 36, new int[]{5, 9, 7, 5}, 15, SoundEvents.ARMOR_EQUIP_CHAIN, 2);
String sub = EnumDragonArmor.values()[i].name();

int finalI = i;
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Expand Up @@ -28,19 +28,19 @@

@Mod.EventBusSubscriber(modid = IceAndFire.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class IafItemRegistry {
public static CustomArmorMaterial SILVER_ARMOR_MATERIAL = new IafArmorMaterial("silver", 15, new int[]{1, 4, 5, 2}, 20, SoundEvents.ARMOR_EQUIP_CHAIN, 0);
public static CustomArmorMaterial COPPER_ARMOR_MATERIAL = new IafArmorMaterial("copper", 10, new int[]{1, 3, 4, 2}, 15, SoundEvents.ARMOR_EQUIP_GOLD, 0);
public static CustomArmorMaterial SILVER_ARMOR_MATERIAL = new IafArmorMaterial("silver", 15, new int[]{1, 5, 4, 2}, 20, SoundEvents.ARMOR_EQUIP_CHAIN, 0);
public static CustomArmorMaterial COPPER_ARMOR_MATERIAL = new IafArmorMaterial("copper", 10, new int[]{1, 4, 3, 2}, 15, SoundEvents.ARMOR_EQUIP_GOLD, 0);
public static CustomArmorMaterial BLINDFOLD_ARMOR_MATERIAL = new IafArmorMaterial("blindfold", 5, new int[]{1, 1, 1, 1}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial SHEEP_ARMOR_MATERIAL = new IafArmorMaterial("sheep", 5, new int[]{1, 3, 2, 1}, 15, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial MYRMEX_DESERT_ARMOR_MATERIAL = new IafArmorMaterial("myrmexdesert", 20, new int[]{3, 5, 8, 4}, 15, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial MYRMEX_JUNGLE_ARMOR_MATERIAL = new IafArmorMaterial("myrmexjungle", 20, new int[]{3, 5, 8, 4}, 15, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial MYRMEX_DESERT_ARMOR_MATERIAL = new IafArmorMaterial("myrmexdesert", 20, new int[]{3, 8, 5, 4}, 15, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial MYRMEX_JUNGLE_ARMOR_MATERIAL = new IafArmorMaterial("myrmexjungle", 20, new int[]{3, 8, 5, 4}, 15, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial EARPLUGS_ARMOR_MATERIAL = new IafArmorMaterial("earplugs", 5, new int[]{1, 1, 1, 1}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 0);
public static CustomArmorMaterial DEATHWORM_0_ARMOR_MATERIAL = new IafArmorMaterial("yellow seathworm", 15, new int[]{2, 5, 7, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial DEATHWORM_1_ARMOR_MATERIAL = new IafArmorMaterial("white seathworm", 15, new int[]{2, 5, 7, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial DEATHWORM_2_ARMOR_MATERIAL = new IafArmorMaterial("red deathworm", 15, new int[]{2, 5, 7, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial TROLL_MOUNTAIN_ARMOR_MATERIAL = new IafArmorMaterial("mountain troll", 20, new int[]{2, 5, 7, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial TROLL_FOREST_ARMOR_MATERIAL = new IafArmorMaterial("forest troll", 20, new int[]{2, 5, 7, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial TROLL_FROST_ARMOR_MATERIAL = new IafArmorMaterial("frost troll", 20, new int[]{2, 5, 7, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial DEATHWORM_0_ARMOR_MATERIAL = new IafArmorMaterial("yellow seathworm", 15, new int[]{2, 7, 5, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial DEATHWORM_1_ARMOR_MATERIAL = new IafArmorMaterial("white seathworm", 15, new int[]{2, 7, 5, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial DEATHWORM_2_ARMOR_MATERIAL = new IafArmorMaterial("red deathworm", 15, new int[]{2, 7, 5, 3}, 5, SoundEvents.ARMOR_EQUIP_LEATHER, 1.5F);
public static CustomArmorMaterial TROLL_MOUNTAIN_ARMOR_MATERIAL = new IafArmorMaterial("mountain troll", 20, new int[]{2, 7, 5, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial TROLL_FOREST_ARMOR_MATERIAL = new IafArmorMaterial("forest troll", 20, new int[]{2, 7, 5, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial TROLL_FROST_ARMOR_MATERIAL = new IafArmorMaterial("frost troll", 20, new int[]{2, 7, 5, 3}, 10, SoundEvents.ARMOR_EQUIP_LEATHER, 1F);
public static CustomArmorMaterial DRAGONSTEEL_FIRE_ARMOR_MATERIAL = new DragonsteelArmorMaterial("dragonsteel_fire", (int) (0.02D * IafConfig.dragonsteelBaseDurabilityEquipment), new int[]{IafConfig.dragonsteelBaseArmor - 6, IafConfig.dragonsteelBaseArmor - 3, IafConfig.dragonsteelBaseArmor, IafConfig.dragonsteelBaseArmor - 5}, 30, SoundEvents.ARMOR_EQUIP_DIAMOND, IafConfig.dragonsteelBaseArmorToughness);
public static CustomArmorMaterial DRAGONSTEEL_ICE_ARMOR_MATERIAL = new DragonsteelArmorMaterial("dragonsteel_ice", (int) (0.02D * IafConfig.dragonsteelBaseDurabilityEquipment), new int[]{IafConfig.dragonsteelBaseArmor - 6, IafConfig.dragonsteelBaseArmor - 3, IafConfig.dragonsteelBaseArmor, IafConfig.dragonsteelBaseArmor - 5}, 30, SoundEvents.ARMOR_EQUIP_DIAMOND, IafConfig.dragonsteelBaseArmorToughness);
public static CustomArmorMaterial DRAGONSTEEL_LIGHTNING_ARMOR_MATERIAL = new DragonsteelArmorMaterial("dragonsteel_lightning", (int) (0.02D * IafConfig.dragonsteelBaseDurabilityEquipment), new int[]{IafConfig.dragonsteelBaseArmor - 6, IafConfig.dragonsteelBaseArmor - 3, IafConfig.dragonsteelBaseArmor, IafConfig.dragonsteelBaseArmor - 5}, 30, SoundEvents.ARMOR_EQUIP_DIAMOND, IafConfig.dragonsteelBaseArmorToughness);
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