Round a single-precision floating-point number to the nearest multiple of 10^n.
var roundnf = require( '@stdlib/math/base/special/roundnf' );Rounds a single-precision floating-point number to the nearest multiple of 10^n.
// Round a value to 2 decimal places:
var v = roundnf( 3.1415927410125732, -2 );
// returns ~3.14
// If n = 0, `roundnf` behaves like `roundf`:
v = roundnf( 3.1415927410125732, 0 );
// returns 3.0
// Round a value to the nearest thousand:
v = roundnf( 12368.0, 3 );
// returns ~12000.0-
When operating on floating-point numbers in bases other than
2, rounding to specified digits can be inexact. For example,var x = 0.2 + 0.1; // returns 0.30000000000000004 // Should round to 0.3... var v = roundnf( x, -16 ); // returns 0.30000001192092896
-
Ties are rounded toward positive infinity.
var discreteUniform = require( '@stdlib/random/array/discrete-uniform' );
var uniform = require( '@stdlib/random/array/uniform' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var roundnf = require( '@stdlib/math/base/special/roundnf' );
var x = uniform( 100, -50.0, 50.0, {
'dtype': 'float32'
});
var n = discreteUniform( 100, -5, 0, {
'dtype': 'int32'
});
logEachMap( 'x: %0.8f. Number of decimals: %d. Rounded: %0.8f', x, n, roundnf );#include "stdlib/math/base/special/roundnf.h"Rounds a single-precision floating-point number to the nearest multiple of 10^n.
// Round a value to 2 decimal places:
float y = stdlib_base_roundnf( 3.14159f, -2 );
// returns ~3.14f
// If n = 0, `roundnf` behaves like `roundf`:
y = stdlib_base_roundnf( 3.14159f, 0 );
// returns 3.0fThe function accepts the following arguments:
- x:
[in] floatinput value. - n:
[in] int32_tinteger power of 10.
float stdlib_base_roundnf( const float x, const int32_t n );#include "stdlib/math/base/special/roundnf.h"
#include <stdio.h>
int main( void ) {
const float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };
float y;
int i;
for ( i = 0; i < 4; i++ ) {
y = stdlib_base_roundnf( x[ i ], -2 );
printf( "roundnf(%f, -2) = %f\n", x[ i ], y );
}
}