A comprehensive collection of 4 programs across 3 experiments covering fundamental graphics algorithms with detailed comments, proper documentation, and industry-standard coding practices using the graphics.h library.
How to Use · Learning Path · Lab Manual · Experiment 1 · Experiment 2 · Experiment 3
Tip
Live Implementation: For a comprehensive visual showcase, visit the CG Lab Portfolio Dashboard. For the complete source code and detailed documentation, visit the Computer Graphics Lab directory. Visualization is key. Always sketch your graphics output on paper before coding. Draw coordinate systems, trace pixel positions for line/circle algorithms step-by-step, and visualize transformation matrices with example points. Understanding the mathematical foundation - Bresenham's error terms, midpoint decisions, and symmetry properties - is essential for implementing efficient graphics algorithms.
Warning
Environment Setup: These programs require Turbo C++ or a compatible environment with the graphics.h library. Modern compilers like GCC/Clang do not support graphics.h natively. Use DOSBox with Turbo C++ or WinBGIm library for modern systems.
These programs require Turbo C++ or a compatible environment with the graphics.h library.
- Open Turbo C++ IDE
- Load the
.cfile - Compile using:
Alt + F9 - Run using:
Ctrl + F9
- Install DOSBox on your system
- Mount your Turbo C directory
- Navigate to the file location
- Compile and run as above
Example:
mount c c:\tc
c:
cd bgi
tc
Beginner Level:
- Start with Experiment 1 (Basic Graphics Shapes)
- Understand graphics primitives and library functions
Intermediate Level:
- Explore Experiment 1 (Bresenham's Line Algorithm)
- Learn efficient line drawing with integer arithmetic
Advanced Level:
- Study Experiment 2 (Midpoint Circle Algorithm)
- Understand 8-way symmetry and decision parameter
- Analyze Experiment 3 (Midpoint Ellipse Algorithm)
- Master two-region approach and 4-way symmetry
| # | Resource | Description | Link |
|---|---|---|---|
| 1 | Practical Lab (PDF) | Complete laboratory manual with all experiments | View |
| # | Program | Algorithm | Description | Source Code |
|---|---|---|---|---|
| 1 | Bresenhams_Line_Algorithm.c | Bresenham's Line | Efficient line drawing using integer arithmetic | View |
| 2 | Basic_Graphics_Shapes.c | Graphics Primitives | Rectangle, circle, line, ellipse, bar primitives | View |
| # | Program | Algorithm | Description | Source Code |
|---|---|---|---|---|
| 1 | Midpoint_Circle_Algorithm.c | Midpoint Circle | Circle generation using 8-way symmetry | View |
| # | Program | Algorithm | Description | Source Code |
|---|---|---|---|---|
| 1 | Midpoint_Ellipse_Algorithm.c | Midpoint Ellipse | Ellipse generation using 4-way symmetry | View |
CSC404 & CSL402 · Semester IV · Computer Engineering
University of Mumbai · Curated by Amey Thakur