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  • Generals/Code/GameEngine/Source/GameLogic/Object/Update

Generals/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate.cpp

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@@ -880,10 +880,6 @@ void AIUpdateInterface::chooseGoodLocomotorFromCurrentSet( void )
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m_curLocomotor->setNoSlowDownAsApproachingDest(FALSE);
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// ditto for ultra-accuracy.
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m_curLocomotor->setUltraAccurate(FALSE);
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// We need to reset any Drawable transforms
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}
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}
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