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Segmented.cs
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153 lines (133 loc) · 4.53 KB
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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Windows.System;
namespace CommunityToolkit.WinUI.Controls;
/// <summary>
/// A control that displays a set of items that can be selected by the user.
/// </summary>
public partial class Segmented : ListViewBase
{
private int _internalSelectedIndex = -1;
private bool _hasLoaded = false;
/// <summary>
/// Creates a new instance of <see cref="Segmented"/>.
/// </summary>
public Segmented()
{
this.DefaultStyleKey = typeof(Segmented);
RegisterPropertyChangedCallback(SelectedIndexProperty, OnSelectedIndexChanged);
}
/// <inheritdoc/>
protected override DependencyObject GetContainerForItemOverride() => new SegmentedItem();
/// <inheritdoc/>
protected override bool IsItemItsOwnContainerOverride(object item)
{
return item is SegmentedItem;
}
/// <inheritdoc/>
protected override void OnApplyTemplate()
{
base.OnApplyTemplate();
if (!_hasLoaded)
{
SelectedIndex = -1;
SelectedIndex = _internalSelectedIndex;
_hasLoaded = true;
}
PreviewKeyDown -= Segmented_PreviewKeyDown;
PreviewKeyDown += Segmented_PreviewKeyDown;
}
/// <inheritdoc/>
protected override void PrepareContainerForItemOverride(DependencyObject element, object item)
{
base.PrepareContainerForItemOverride(element, item);
if (element is SegmentedItem segmentedItem)
{
segmentedItem.Loaded += SegmentedItem_Loaded;
}
}
private void Segmented_PreviewKeyDown(object sender, KeyRoutedEventArgs e)
{
switch (e.Key)
{
case VirtualKey.Left: e.Handled = MoveFocus(MoveDirection.Previous); break;
case VirtualKey.Right: e.Handled = MoveFocus(MoveDirection.Next); break;
}
}
private void SegmentedItem_Loaded(object sender, RoutedEventArgs e)
{
if (sender is SegmentedItem segmentedItem)
{
segmentedItem.Loaded -= SegmentedItem_Loaded;
}
}
/// <inheritdoc/>
protected override void OnItemsChanged(object e)
{
base.OnItemsChanged(e);
}
private enum MoveDirection
{
Next,
Previous
}
/// <summary>
/// Adjust the selected item and range based on keyboard input.
/// This is used to override the ListView behaviors for up/down arrow manipulation vs left/right for a horizontal control
/// </summary>
/// <param name="direction">direction to move the selection</param>
/// <returns>True if the focus was moved, false otherwise</returns>
private bool MoveFocus(MoveDirection direction)
{
bool retVal = false;
var currentContainerItem = GetCurrentContainerItem();
if (currentContainerItem != null)
{
var currentItem = ItemFromContainer(currentContainerItem);
var previousIndex = Items.IndexOf(currentItem);
var index = previousIndex;
if (direction == MoveDirection.Previous)
{
if (previousIndex > 0)
{
index -= 1;
}
}
else if (direction == MoveDirection.Next)
{
if (previousIndex < Items.Count - 1)
{
index += 1;
}
}
// Only do stuff if the index is actually changing
if (index != previousIndex && ContainerFromIndex(index) is SegmentedItem newItem)
{
newItem.Focus(FocusState.Keyboard);
retVal = true;
}
}
return retVal;
}
private SegmentedItem? GetCurrentContainerItem()
{
if (ControlHelpers.IsXamlRootAvailable && XamlRoot != null)
{
return FocusManager.GetFocusedElement(XamlRoot) as SegmentedItem;
}
else
{
return FocusManager.GetFocusedElement() as SegmentedItem;
}
}
private void OnSelectedIndexChanged(DependencyObject sender, DependencyProperty dp)
{
// This is a workaround for https://github.com/microsoft/microsoft-ui-xaml/issues/8257
if (_internalSelectedIndex == -1 && SelectedIndex > -1)
{
// We catch the correct SelectedIndex and save it.
_internalSelectedIndex = SelectedIndex;
}
}
}