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monitor.c
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178 lines (151 loc) · 4.22 KB
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#if CHAPTER >= 3
// monitor.c -- Defines functions for writing to the monitor.
// heavily based on Bran's kernel development tutorials,
// but rewritten for JamesM's kernel tutorials.
#include "monitor.h"
// The VGA framebuffer starts at 0xB8000.
uint16_t *video_memory = (uint16_t*)0xB8000;
// Stores the cursor position.
uint8_t cursor_x = 0;
uint8_t cursor_y = 0;
// Updates the hardware cursor.
static void move_cursor()
{
// The screen is 80 characters wide...
uint16_t cursorLocation = cursor_y * 80 + cursor_x;
outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte.
outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte.
outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte.
outb(0x3D5, cursorLocation); // Send the low cursor byte.
}
// Scrolls the text on the screen up by one line.
static void scroll()
{
// Get a space character with the default colour attributes.
uint8_t attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F);
uint16_t blank = 0x20 /* space */ | (attributeByte << 8);
// Row 25 is the end, this means we need to scroll up
if(cursor_y >= 25)
{
// Move the current text chunk that makes up the screen
// back in the buffer by a line
int i;
for (i = 0*80; i < 24*80; i++)
video_memory[i] = video_memory[i+80];
// The last line should now be blank. Do this by writing
// 80 spaces to it.
for (i = 24*80; i < 25*80; i++)
video_memory[i] = blank;
// The cursor should now be on the last line.
cursor_y = 24;
}
}
// Writes a single character out to the screen.
void monitor_put(char c)
{
// The background colour is black (0), the foreground is white (15).
uint8_t backColour = 0;
uint8_t foreColour = 15;
// The attribute byte is made up of two nibbles - the lower being the
// foreground colour, and the upper the background colour.
uint8_t attributeByte = (backColour << 4) | (foreColour & 0x0F);
// The attribute byte is the top 8 bits of the word we have to send to the
// VGA board.
uint16_t attribute = attributeByte << 8;
// Handle a backspace, by moving the cursor back one space
if (c == 0x08 && cursor_x)
cursor_x--;
// Handle a tab by increasing the cursor's X, but only to a point
// where it is divisible by 8.
else if (c == 0x09)
cursor_x = (cursor_x+8) & ~(8-1);
// Handle carriage return
else if (c == '\r')
cursor_x = 0;
// Handle newline by moving cursor back to left and increasing the row
else if (c == '\n')
{
cursor_x = 0;
cursor_y++;
}
// Handle any other printable character.
else if(c >= ' ')
{
video_memory[cursor_y*80 + cursor_x] = c | attribute;
cursor_x++;
}
// Check if we need to insert a new line because we have reached the end
// of the screen.
if (cursor_x >= 80)
{
cursor_x = 0;
cursor_y ++;
}
// Scroll the screen if needed.
scroll();
// Move the hardware cursor.
move_cursor();
}
// Clears the screen, by copying lots of spaces to the framebuffer.
void monitor_clear()
{
// Make an attribute byte for the default colours
uint8_t attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F);
uint16_t blank = 0x20 /* space */ | (attributeByte << 8);
int i;
for (i = 0; i < 80*25; i++)
video_memory[i] = blank;
// Move the hardware cursor back to the start.
cursor_x = 0;
cursor_y = 0;
move_cursor();
}
// Outputs a null-terminated ASCII string to the monitor.
void monitor_write(char *c)
{
while (*c)
monitor_put(*c++);
}
void monitor_write_hex(uint32_t n)
{
int tmp;
char noZeroes = 1;
monitor_write("0x");
int i;
for (i = 28; i >= 0; i -= 4)
{
tmp = (n >> i) & 0xF;
if (tmp == 0 && noZeroes != 0)
continue;
noZeroes = 0;
if (tmp >= 0xA)
monitor_put (tmp-0xA+'a' );
else
monitor_put( tmp+'0' );
}
}
void monitor_write_dec(uint32_t n)
{
if (n == 0)
{
monitor_put('0');
return;
}
uint32_t acc = n;
char c[32];
int i = 0;
while (acc > 0)
{
c[i] = '0' + acc%10;
acc /= 10;
i++;
}
c[i] = 0;
char c2[32];
c2[i--] = 0;
int j = 0;
while(i >= 0)
c2[i--] = c[j++];
monitor_write(c2);
}
#endif