Hello Angus,
currently we use the Z coordinate to restore the sequence of paths and "direction" (an open path could be reversed relative to the input) of open paths after clipping. This is a bit cumbersome.

Imagine calculating the intersection here, i'd like the segments have the sequence 1,2,3 all pointing to right side.
I'd like that the sequence of paths in the output follows the original path and that they also have same direction.
Would it be possible to preserve this internally, maybe switchable behavior?
Well, these are two different requests, and both would be useful independently of each other.
Regards, Lars
Hello Angus,
currently we use the Z coordinate to restore the sequence of paths and "direction" (an open path could be reversed relative to the input) of open paths after clipping. This is a bit cumbersome.

Imagine calculating the intersection here, i'd like the segments have the sequence 1,2,3 all pointing to right side.
I'd like that the sequence of paths in the output follows the original path and that they also have same direction.
Would it be possible to preserve this internally, maybe switchable behavior?
Well, these are two different requests, and both would be useful independently of each other.
Regards, Lars