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Movement
Anonym271 edited this page Apr 29, 2021
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The movements used in the game (camera, characters, etc.) have different smoothing functions available:
| Name | Code | Description |
|---|---|---|
| none | 0 | No smoothing, movement will have constant speed. |
| start slow | 1 | Start slow, speed up until the end of the animation. |
| smooth | 2 | Start smooth and end smooth, like a sigmoid or smoothstep function. |
| end slow | none | Start with maximum speed and get slower to the end. This is the default one. |
Opcodes like char_move or camera use the code of the respective smoothing function as the last (fifth) argument. If none is given, they will use "end slow".