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Movement

Anonym271 edited this page Apr 29, 2021 · 2 revisions

The movements used in the game (camera, characters, etc.) have different smoothing functions available:

Name Code Description
none 0 No smoothing, movement will have constant speed.
start slow 1 Start slow, speed up until the end of the animation.
smooth 2 Start smooth and end smooth, like a sigmoid or smoothstep function.
end slow none Start with maximum speed and get slower to the end. This is the default one.

Opcodes like char_move or camera use the code of the respective smoothing function as the last (fifth) argument. If none is given, they will use "end slow".

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