I've dabbled in physical lens emulation in Houdini and I wonder if there's a standard for lens characteristics like distortion, vignetting etc.
USD wise, it can probably be a focal length override on the camera, but I imagine the simulation is different from renderer to renderer. I've only ever tried the Karma physical lens shader. Just food for thought :)
I've dabbled in physical lens emulation in Houdini and I wonder if there's a standard for lens characteristics like distortion, vignetting etc.
USD wise, it can probably be a focal length override on the camera, but I imagine the simulation is different from renderer to renderer. I've only ever tried the Karma physical lens shader. Just food for thought :)