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Fix demo compilation
1 parent 5cd2734 commit 5457b48

1 file changed

Lines changed: 10 additions & 5 deletions

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BrainAI.Demo/Main.cs

Lines changed: 10 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,7 @@
33
using MazeGenerators;
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using MazeGenerators.Utils;
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using BrainAI.Pathfinding;
6+
using System.Collections.Generic;
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public class Main : Node2D
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{
@@ -13,6 +14,7 @@ public class Main : Node2D
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Random = new Random(0),
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};
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IPathfinder<Point> pathfinder;
17+
List<Point> paths;
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public override void _Ready()
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{
@@ -38,8 +40,8 @@ private void Timeout()
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tileMap.SetCellv(new Godot.Vector2(x, y), 0, autotileCoord: new Godot.Vector2(0, 0));
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}
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41-
var result = pathfinder.ContinueSearch(1);
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if (result != null)
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pathfinder.ContinueSearch(1, this.paths);
44+
if (this.paths.Count > 0)
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{
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pathfinder = null;
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}
@@ -49,21 +51,24 @@ private void BFSPressed()
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{
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var (graph, start, end) = BuildGraph();
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this.pathfinder = new BreadthFirstPathfinder<Point>(graph);
52-
pathfinder.Search(start, end, 1);
54+
this.paths = new List<Point>();
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pathfinder.Search(start, end, 1, this.paths);
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}
5457

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private void DijkstraPressed()
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{
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var (graph, start, end) = BuildGraph();
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this.pathfinder = new WeightedPathfinder<Point>(graph);
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pathfinder.Search(start, end, 1);
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this.paths = new List<Point>();
63+
pathfinder.Search(start, end, 1, this.paths);
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}
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private void AStarPressed()
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{
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var (graph, start, end) = BuildGraph();
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this.pathfinder = new AStarPathfinder<Point>(graph);
66-
pathfinder.Search(start, end, 1);
70+
this.paths = new List<Point>();
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pathfinder.Search(start, end, 1, this.paths);
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}
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private (GridGraph, Point, Point) BuildGraph()

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