Darkpack Pull 3/23/2026#27
Merged
FalloutFalcon merged 34 commits intoMar 23, 2026
Merged
Conversation
…o weird-morality-mistake
## About The Pull Request Swaps the layer to under mobs instead of above (expect for diab aura as it would otherwise be invisible, though its still kinda hard to see.) ## Why It's Good For The Game The aura is really obstructive and makes characters really hard to read. ## Changelog :cl: qol: Auras now layer underneath the mob /:cl:
## About The Pull Request Fixed names not updating when they should be. - [x] Fixes DarkPack13#484 - [x] Fixes DarkPack13#580 - [x] Fixes DarkPack13#513 - [x] Fixes DarkPack13#446 - [x] Fixes DarkPack13#447 - [x] Fixes DarkPack13#627 ## Why It's Good For The Game bugfix good ## Changelog :cl: fix: Fixed some guestbook related bugs /:cl: --------- Co-authored-by: thefinalnights-ci[bot] <210100325+thefinalnights-ci[bot]@users.noreply.github.com> Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Co-authored-by: Marshmellow105 <118340622+Marshmellow105@users.noreply.github.com> Co-authored-by: buffyuwu <buffyvrc@gmail.com> Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
## About The Pull Request sorts all our verbs into one catagory. <img width="518" height="146" alt="image" src="https://github.com/user-attachments/assets/2c8c2414-9faa-46a8-854d-1506a9ea441a" /> ## Why It's Good For The Game DarkPack13#752 added this category and if we want it to exist it should be applied/used for most of verbs. ## Changelog :cl: admin: All Second City verbs sorted into their own catagory admin: Setting starlight is R_ADMIN instead of R_FUN /:cl: Co-authored-by: XeonMations <62395746+XeonMations@users.noreply.github.com>
…k13#789) ## About The Pull Request <img width="597" height="478" alt="image" src="https://github.com/user-attachments/assets/6b6740fe-6a3c-45c4-9e59-9c60a8e7ec34" /> ## Why It's Good For The Game Really common to tell somone "you should report this upstream" to prevent us from having to manually upstream. This also makes sure that when they do this, it still links back to said server for clarity. Default option is the server your on, as without expertise its best to still report it downstream first and let someone smarter decide to upstream it. ## Changelog :cl: qol: You can now choose to report a bug upstream when making an issue report /:cl:
## About The Pull Request Addes fishing supplies to the hardware and camping store. Camping store (pictured on right) has more supplies/worms as you would expect it to be better stocked then a hardware store. <img width="906" height="654" alt="image" src="https://github.com/user-attachments/assets/4a4bb5c8-5c62-46d1-aec6-ca88ff4098bd" /> Prices are pretty eyeballed and prob need tweaking ## Why It's Good For The Game Bait is never much needed for fishing and the other supplies are nice, specifically the auto-reel if your planning on chit-chatting while your fishing. ## Changelog :cl: add: Fishing supplies can now be found in camping and hardware stores /:cl:
## About The Pull Request Fix for to_chat + some minor code cleanup ## Why It's Good For The Game It was missing any type of span, and i abstracted some code into a nice proc. ## Changelog :cl: fix: lock/unlock of doors displays as a notice (blue) /:cl:
…o weird-morality-mistake
## About The Pull Request Creates a helper proc to fetch enlightenment from the stat and removes the enlightenment var on splat. ## Why It's Good For The Game More consistent to just directly check a datum rather then the datum having to set a var on a mob. which could be desyned if something else (like the new for kindred splat) sets it. ## Changelog :cl: code: Fetches enlightenment directly from Path. /:cl:
Reverts DarkPack13#737 (because it was not squashed)
## About The Pull Request Adjusts the values of clothes' selling component so that one success = you lose money, two successes = you break even, three successes = you earn money on a finance roll upon selling that clothing item. this was balanced around the cheapest item in the clothing store, since before, during playtests, i was buying 750 $5 latex gloves and selling them for like $15 per success. ## Why It's Good For The Game balance ## Changelog :cl: balance: finance rolls for selling clothes are now much more fair /:cl:
## About The Pull Request Reverts DarkPack13#795 But we will be squashing it this time Creates a helper proc to fetch enlightenment from the stat and removes the enlightenment var on splat. ## Why It's Good For The Game More consistent to just directly check a datum rather then the datum having to set a var on a mob. which could be desyned if something else (like the new for kindred splat) sets it.
## About The Pull Request Book has a delay for bloodheal but you can skip it and roll instead. Modeled in this instance simply by doing anything to interrupt the do_after. <img width="524" height="412" alt="image" src="https://github.com/user-attachments/assets/cc8b28dc-3c4a-48bc-abc4-b1ae6bc11ddd" /> ## Why It's Good For The Game Healing instantly from near-dead to full-health is unpleasant. This makes it so you at least have to roll and risk your blood or even more damage to do so. ## Changelog :cl balance: Bloodheal now has a delay, which can be interrupted to instead roll for an instant bloodheal at risk of losing blood in a failure. /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Lockpick difficulty default changed to 5, as in tabletop. Several doors raised numbers individually, numbers aren't exactly good so just tell me what I should adjust. Bashes are where primary changes are; you can now try them on any strength (though you probably won't succeed on any door worth its weight if you haven't invested in strength.) Botches hurt you specifically, targeting your used arm (because it would harm your shoulder.) Reinforced doors are much harder to bash down now. Bashing is now right clicking on combat mode and knock is left clicking on combat mode instead of both being left click. <img width="529" height="379" alt="image" src="https://github.com/user-attachments/assets/ee08e60c-7778-4f4a-82e3-3cb1ecf67b2e" /> <img width="528" height="74" alt="image" src="https://github.com/user-attachments/assets/21b2eedc-0619-489a-87b6-c8b4df1340fc" /> <img width="533" height="698" alt="image" src="https://github.com/user-attachments/assets/a63f43c7-d83a-4885-bd25-2d57227633f5" /> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Honestly mainly I just thought that knock being replaced entirely with bashing at strength 5+ is a bit confusing - I already encountered one accidental bush as a result on the playtest (not me.) This adventure lead me to just... make bashing available to everyone except you need a lot of successes on reinforced doors and can hurt yourself if you botch specifically. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: balance: Anyone can now bash doors, but bashing a reinforced door is extra difficult. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
…o darkpack-pull-3-23-26
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.